Supercell
- Open roles
- 15
- Founded
- 2010
- Employees
- 501-1000
- Offices
- 5
About Supercell
Supercell is a Finnish mobile game developer and publisher known for building long-running, free-to-play multiplayer games. Founded in 2010, the company developed its approach around small, autonomous teams—known internally as “cells”—that have broad responsibility for a game’s creative direction, development, and continued operation.
After an early browser-game period, Supercell shifted its focus to touchscreen devices and mobile games. That transition led to the releases of Hay Day and Clash of Clans in 2012, followed by a portfolio that includes Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co.
Development and live operations
Supercell develops and operates games as ongoing services, combining game design, systems balancing, content updates, community work, localization, publishing, and regional distribution. Its technical work includes proprietary game-engine engineering, real-time multiplayer and account infrastructure, and the Supercell ID ecosystem.
Key areas of work include:
- Mobile game design and full-lifecycle development
- Live game operations, content updates, and systems balancing
- Real-time multiplayer infrastructure and distributed systems
- Community management, creator programs, and esports production
- Global publishing, localization, and performance marketing
- Cross-platform prototyping and new-game development
Portfolio and company model
The company’s released games span strategy, farming simulation, action, card-battle, and cooperative multiplayer formats. Its portfolio includes Clash of Clans, Hay Day, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co.
Supercell is a subsidiary of Tencent Holdings Limited, while operating as an independent business unit. Alongside its internal game teams, Supercell Investments provides financing and ecosystem support to independent developers and game studios. The company’s operating model also includes dual-location game teams, supporting collaboration between its Finnish and UK operations.
Supercell serves a global mobile-games audience across Europe, North America, East Asia, Southeast Asia, Latin America, the Middle East, and Africa.
More about Supercell
Portfolio
- Key Projects: Clash of Clans, Hay Day, Boom Beach, Clash Royale, Brawl Stars, Squad Busters (development ending 2025), mo.co (in development)
- Discontinued Projects: Gunshine.net, Pets vs Orcs, Battle Buddies, Spooky Pop, Smash Land, Rush Wars, Hay Day Pop, Clash Quest, Clash Mini, Everdale
- Partners: Tencent (Parent Company), SoftBank (Former shareholder), Taika Waititi (Marketing collaboration), Netflix (Clash animated series), various esports organizations (Brawl Stars World Finals)
- Awards: BAFTA Fellowship (Ilkka Paananen, 2026), various mobile game industry awards for revenue and player engagement
Notable credits
18 creditsOffices
Where Supercell is based
- Jätkäsaarenlaituri 1 (Wood City), 00180 Helsinki, FinlandHelsinki, Uusimaa, Finland
Supercell Helsinki
HeadquartersAbout this office
Global corporate headquarters supporting primary game-development cells, Titan engine engineering, Supercell ID platforms, global marketing, and executive leadership.
- HKRI Centre Two, HKRI Taikoo Hui, 288 Shimen Yi Road, Jing'an District, Shanghai, ChinaShanghai, China
Supercell Shanghai
Opened 2018
Mainland China development studio and regional live-operations hub, responsible for game development and Chinese publisher collaboration.
- Gangnam Finance Center, 152 Teheran-ro, Gangnam-gu, Seoul, South KoreaSeoul, South Korea
Supercell Seoul
Opened 2013
Regional office for South Korean and Japanese operations, local live operations, marketing, esports, and animation supervision.
- First Floor, 100 New Oxford Street, London, WC1A 1HB, United KingdomLondon, England, United Kingdom
Supercell London
Opened 2025
Direct studio operated by Supercell UK Ltd, with dual-location cells for live titles and new-game prototypes.
- Levi's Plaza, 1105–1160 Battery Street, San Francisco, CA 94111, USASan Francisco, California, United States
Supercell San Francisco
Opened 2012
Regional office for Americas marketing, business development, community relations, and the North America Game Studio development cell.
Open roles
Find your next role at Supercell
Infrastructure Engineer, IT
SupercellPermanentRemoteTechnical Artist
SupercellPermanentOn-siteHead of Editor & Tools
SupercellPermanentOn-siteMarketing Creative Lead
SupercellPermanentOn-siteGame Designer
SupercellPermanentRemoteStudio Tools Lead
SupercellPermanentOn-siteSenior UI Artist
SupercellPermanentOn-siteSoftware Engineer
SupercellPermanentOn-siteQuality Engineering Lead
SupercellPermanentOn-siteLevel Artist
SupercellPermanentOn-siteProduct Marketing Manager
SupercellPermanentOn-siteProduct Marketing Manager
SupercellPermanentOn-siteProducer
SupercellPermanentRemoteProducer
SupercellPermanentRemoteProducer
SupercellPermanentRemote
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