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Supercell

Games & Interactive
Open roles
15
Founded
2010
Employees
501-1000
Offices
5

About Supercell

Supercell is a Finnish mobile game developer and publisher known for building long-running, free-to-play multiplayer games. Founded in 2010, the company developed its approach around small, autonomous teams—known internally as “cells”—that have broad responsibility for a game’s creative direction, development, and continued operation.

After an early browser-game period, Supercell shifted its focus to touchscreen devices and mobile games. That transition led to the releases of Hay Day and Clash of Clans in 2012, followed by a portfolio that includes Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co.

Development and live operations

Supercell develops and operates games as ongoing services, combining game design, systems balancing, content updates, community work, localization, publishing, and regional distribution. Its technical work includes proprietary game-engine engineering, real-time multiplayer and account infrastructure, and the Supercell ID ecosystem.

Key areas of work include:

  • Mobile game design and full-lifecycle development
  • Live game operations, content updates, and systems balancing
  • Real-time multiplayer infrastructure and distributed systems
  • Community management, creator programs, and esports production
  • Global publishing, localization, and performance marketing
  • Cross-platform prototyping and new-game development

Portfolio and company model

The company’s released games span strategy, farming simulation, action, card-battle, and cooperative multiplayer formats. Its portfolio includes Clash of Clans, Hay Day, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co.

Supercell is a subsidiary of Tencent Holdings Limited, while operating as an independent business unit. Alongside its internal game teams, Supercell Investments provides financing and ecosystem support to independent developers and game studios. The company’s operating model also includes dual-location game teams, supporting collaboration between its Finnish and UK operations.

Supercell serves a global mobile-games audience across Europe, North America, East Asia, Southeast Asia, Latin America, the Middle East, and Africa.

More about Supercell

Portfolio

  • Key Projects: Clash of Clans, Hay Day, Boom Beach, Clash Royale, Brawl Stars, Squad Busters (development ending 2025), mo.co (in development)
  • Discontinued Projects: Gunshine.net, Pets vs Orcs, Battle Buddies, Spooky Pop, Smash Land, Rush Wars, Hay Day Pop, Clash Quest, Clash Mini, Everdale
  • Partners: Tencent (Parent Company), SoftBank (Former shareholder), Taika Waititi (Marketing collaboration), Netflix (Clash animated series), various esports organizations (Brawl Stars World Finals)
  • Awards: BAFTA Fellowship (Ilkka Paananen, 2026), various mobile game industry awards for revenue and player engagement

Notable credits

18 credits
  • Clash of Clans
  • Hay Day
  • Boom Beach
  • Clash Royale
  • Brawl Stars
  • Squad Busters
  • mo.co
  • Gunshine.net / Zombies Online
  • Pets vs. Orcs
  • Battle Buddies
  • Spooky Pop
  • Smash Land
  • Rush Wars
  • Hay Day Pop
  • Clash Quest
  • Clash Mini
  • Everdale
  • Floodrush

Offices

Where Supercell is based

5 locations
  • Supercell Helsinki

    Headquarters
    Jätkäsaarenlaituri 1 (Wood City), 00180 Helsinki, FinlandHelsinki, Uusimaa, Finland
    About this office

    Global corporate headquarters supporting primary game-development cells, Titan engine engineering, Supercell ID platforms, global marketing, and executive leadership.

  • Supercell Shanghai

    HKRI Centre Two, HKRI Taikoo Hui, 288 Shimen Yi Road, Jing'an District, Shanghai, ChinaShanghai, China

    Opened 2018

    Mainland China development studio and regional live-operations hub, responsible for game development and Chinese publisher collaboration.

  • Supercell Seoul

    Gangnam Finance Center, 152 Teheran-ro, Gangnam-gu, Seoul, South KoreaSeoul, South Korea

    Opened 2013

    Regional office for South Korean and Japanese operations, local live operations, marketing, esports, and animation supervision.

  • Supercell London

    First Floor, 100 New Oxford Street, London, WC1A 1HB, United KingdomLondon, England, United Kingdom

    Opened 2025

    Direct studio operated by Supercell UK Ltd, with dual-location cells for live titles and new-game prototypes.

  • Supercell San Francisco

    Levi's Plaza, 1105–1160 Battery Street, San Francisco, CA 94111, USASan Francisco, California, United States

    Opened 2012

    Regional office for Americas marketing, business development, community relations, and the North America Game Studio development cell.

Open roles

Find your next role at Supercell

15 jobs