About the role
Role Overview
Head of Editor & Tools (Internal title: Studio Tools Lead)
Location: Helsinki – onsite
Type: Full-Time
Team and Mission
The role involves building and leading the Studio Tools team within Titan, Supercell's proprietary game engine organization. Titan powers every Supercell game, supporting 300 million players a month. Studio Tools merges the Editor and Art Pipelines teams to own the client-side tooling, art pipelines, and central tooling that game teams use to develop games.
Responsibilities
- Own the vision and strategy for the Studio Tools team; build clarity on the direction of Supercell's editor and tooling suite.
- Define the golden path for game teams, ensuring an ideal and pragmatic editor experience from day one of new game development through 10+ years of live operations.
- Set the direction for a full-featured, professional-grade editor for new game adoption.
- Own the Studio Tools scope end-to-end, including content creation, editor functionality, art pipelines, and DCC tooling.
- Build the team from the ground up, defining its structure, culture, and operational integration of editor and art pipeline capabilities.
- Balance the needs of live game teams with the requirements of new games within a converging toolset.
- Lead a multi-disciplinary team of engineers, UX designers, and tech artists; set high standards and foster talent growth.
- Contribute to Titan's leadership and act as the domain owner for editor, tooling, and pipeline specifics.
- Manage the Studio Tools roadmap and delivery, partnering with the Product Lead on Titan-level priorities.
Qualifications
- Track record of building and leading high-performing teams in tools, editor, or developer platform domains.
- Deep understanding of game development workflows and building tooling that artists, designers, and engineers effectively utilize.
- Visionary thinking combined with execution capability to deliver on strategy.
- Demonstrated people leadership across relevant disciplines.
- Entrepreneurial mindset with high ownership and comfort building from scratch.
- Technical depth sufficient to maintain engineer credibility and make complex judgment calls.
- Experience building game tooling.
- AI capability: experience applying AI to change how tooling is built and experienced.
Success Metrics
- A high-performing team with a clear identity and shared mission.
- A clear editor vision and credible execution plan for Titan.
- Live games are supported, and new games adopt Titan's tooling as a competitive advantage.
About Supercell
Supercell is a games company based in Helsinki, Finland, known for games including Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. The company operates on a structure of independent cells, fostering trust, freedom, and independence. The company culture encourages taking risks, failing, sharing learnings, and project cancellation.
Perks and Support
- Relocation: Full support from a dedicated mobility team for the employee and their family (human or animal).
- Inclusion: The company encourages applications from candidates who may second-guess themselves and offers support for specific recruitment accommodations.