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SUP2

Head of Editor & Tools

Supercell
Location
Helsinki, Uusimaa
Experience
Lead · Supervisor
Posted
17 days ago
Type
Permanent · On-site

About the role

Role Overview

Head of Editor & Tools (Internal title: Studio Tools Lead)
Location: Helsinki – onsite
Type: Full-Time

Team and Mission

The role involves building and leading the Studio Tools team within Titan, Supercell's proprietary game engine organization. Titan powers every Supercell game, supporting 300 million players a month. Studio Tools merges the Editor and Art Pipelines teams to own the client-side tooling, art pipelines, and central tooling that game teams use to develop games.

Responsibilities

  • Own the vision and strategy for the Studio Tools team; build clarity on the direction of Supercell's editor and tooling suite.
  • Define the golden path for game teams, ensuring an ideal and pragmatic editor experience from day one of new game development through 10+ years of live operations.
  • Set the direction for a full-featured, professional-grade editor for new game adoption.
  • Own the Studio Tools scope end-to-end, including content creation, editor functionality, art pipelines, and DCC tooling.
  • Build the team from the ground up, defining its structure, culture, and operational integration of editor and art pipeline capabilities.
  • Balance the needs of live game teams with the requirements of new games within a converging toolset.
  • Lead a multi-disciplinary team of engineers, UX designers, and tech artists; set high standards and foster talent growth.
  • Contribute to Titan's leadership and act as the domain owner for editor, tooling, and pipeline specifics.
  • Manage the Studio Tools roadmap and delivery, partnering with the Product Lead on Titan-level priorities.

Qualifications

  • Track record of building and leading high-performing teams in tools, editor, or developer platform domains.
  • Deep understanding of game development workflows and building tooling that artists, designers, and engineers effectively utilize.
  • Visionary thinking combined with execution capability to deliver on strategy.
  • Demonstrated people leadership across relevant disciplines.
  • Entrepreneurial mindset with high ownership and comfort building from scratch.
  • Technical depth sufficient to maintain engineer credibility and make complex judgment calls.
  • Experience building game tooling.
  • AI capability: experience applying AI to change how tooling is built and experienced.

Success Metrics

  • A high-performing team with a clear identity and shared mission.
  • A clear editor vision and credible execution plan for Titan.
  • Live games are supported, and new games adopt Titan's tooling as a competitive advantage.

About Supercell

Supercell is a games company based in Helsinki, Finland, known for games including Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. The company operates on a structure of independent cells, fostering trust, freedom, and independence. The company culture encourages taking risks, failing, sharing learnings, and project cancellation.

Perks and Support

  • Relocation: Full support from a dedicated mobility team for the employee and their family (human or animal).
  • Inclusion: The company encourages applications from candidates who may second-guess themselves and offers support for specific recruitment accommodations.
SUP2

Supercell

Games & Interactive
Open roles
15
Founded
2010
Employees
501-1000
Location
5 offices