About the role
Role Overview
Location: Shanghai, China
Employment Type: Full-Time
Work Environment: Onsite
What You'll Be Doing
- Own the full level art set dressing process from gameplay Whitebox to final in-game environment.
- Work closely with Level Designers, Concept Artists, and Art Directors to ensure visuals enhance gameplay mechanics.
- Push concept art further in-game while balancing gameplay, technical, and performance constraints. Consider draw calls, polycounts, texture memory, readability, collision, and optimization during production.
- Act as the bridge between Environment Art and other disciplines, keeping teams aligned early and throughout development.
- Proactively raise risks, production issues, and visual concerns before they become bigger problems.
- Help organize environment art production by planning tasks, sharing resources, and tracking progress.
- Drive improvements in environment art workflows and production pipelines by collaborating with Tech Art to develop scalable tools, workflows, and content creation techniques.
What You Have
- 8+ years of work experience as a 3D Environment or Level artist.
- At least 1 shipped title (a top-down view is a big plus).
- Strong understanding of form, silhouette, lighting, and color, especially in a cartoon or stylized art style.
- Experience working with Unreal Engine 5.
- Expert experience in modeling, sculpting, texturing, and materials.
- Expert experience in programs such as Maya, Zbrush, Substance Painter/designer, and Photoshop.
- Ability to communicate in English across disciplines, comfort reading technical documents, and talking in English in meetings.
- Proficiency in spoken Mandarin and English.
Would Be Nice if You Also Have
- Deep knowledge of the Clash IP.
Benefits and Relocation
- Comprehensive relocation support for the employee and their family (including pets).
- Dedicated mobility team and partners to assist with the move to Shanghai.
About the Company and Team
- Supercell is a games company based in Helsinki, Finland, known for Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters.
- The Shanghai studio is Supercell’s first international game development studio.
- Company culture emphasizes independent cells, trust, freedom, independence, and taking risks.
- The company encourages an environment where employees are not defined by their job titles.