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SUP2

Senior UI Artist

Supercell
Location
Helsinki, Uusimaa
Experience
Senior
Posted
Sep 9, 2026
Type
Permanent · On-site

About the role

We are looking for an experienced and passionate Senior UI Artist to join the Clash Royale team. This is a hands-on art role focused on creating beautiful, polished UI art for an ever-evolving live game. You will work closely with a tight-knit team of developers, UX designers, and game designers to turn features, events, and game systems into clear, delightful, high-quality visual experiences.

You will have a direct impact on how the game looks and feels through its interface: making the experience more readable, more beautiful, more responsive, and more satisfying for players. You should thrive in a small, highly collaborative team, work independently, make strong visual decisions, proactively seek alignment with the game’s art direction, and bring ideas that help push the player experience further.


What You'll Be Doing

  • Create high-quality UI screens, elements, and assets for a live mobile game.
  • Create polished UI animations and motion treatments that make the interface feel responsive, satisfying, and alive.
  • Work closely with Designers to translate wireframes, flows, and feature designs into visually polished, production-ready UI.
  • Collaborate with developers to ensure UI assets and animations are implemented correctly and efficiently in the game.
  • Understand and align your work with feature goals, player needs, community feedback, and live game priorities.
  • Maintain and evolve the game’s UI visual language while respecting the existing art direction and established game conventions.
  • Proactively seek feedback and alignment from relevant stakeholders, including art direction, design, development, marketing, and community.
  • Improve the quality, consistency, readability, and polish of existing UI across the live game.
  • Contribute ideas and feedback that help improve the game experience for players.
  • Create assets and iterations efficiently in response to live-game needs, team feedback, player feedback, and changing priorities.
  • Help build and maintain reusable UI components, visual standards, and production practices that make future UI work faster and better.

What You Have

  • 5+ years of experience as a UI Artist, Game Artist, 2D Artist, or similar role in games.
  • A strong portfolio demonstrating excellent UI art, craft, visual polish, readability, and attention to detail.
  • Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.
  • Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.
  • Proficiency in Photoshop or similar 2D art production tools.
  • Experience working with animation tools, or willingness to learn Adobe Animate / Flash and other tools used in our UI production pipeline.
  • Ability to work independently in a small team, organize your own work, and move features forward without heavy process.
  • Ability to adapt to an existing art direction and create UI that feels native to the game.
  • Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.
  • Strong collaboration and communication skills.
  • Passion for mobile games.

Would Be Nice if You Also Have

  • Familiarity with working in a live game environment.
  • Familiarity with and passion for Clash Royale.
  • Experience with Adobe Animate / Flash.
  • Experience with 3D software.
  • Background as a Game Artist, Graphic Designer, or Marketing Artist.
  • Experience with LiveOps features, events, offers, shops, rewards, or other live-game UI.
  • Experience creating or maintaining UI style guides, component libraries, or reusable asset systems.
  • Experience using AI-assisted tools responsibly to improve efficiency, iteration speed, or production quality.

About Supercell

Supercell is a game company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai and London. Since our launch in 2010, we've brought a few games to the global market: Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co.

Our dream is to create great games that as many people as possible play for years and that are remembered forever. Supercell was founded on the idea that game developers and teams should have the independence to decide what kinds of games they make and how to make them. We believe games have the power to bring people around the world closer together. We work to create new, innovative, memorable experiences no one has played before.

Creating lovable worlds and characters that players want to come back to for years is at the heart of how we design and operate our games. In the end, the question we ask ourselves is: “Are we building something that our player love and that we can be proud of?”

SUP2

Supercell

Games & Interactive
Open roles
15
Founded
2010
Employees
501-1000
Location
5 offices