Back to all jobs
SUP2

Game Designer

Supercell
Location
London, England
Experience
Senior
Posted
Sep 10, 2026
Type
Permanent · Remote

About the role

Location and Working Conditions

London. This role is hybrid, typically requiring office attendance three days a week: Mondays, Tuesdays, and Fridays.


Role Overview

The Senior Match-3 Designer (internally Game Designer) will own the overall match-3 gameplay experience for a cozy mobile game. Responsibilities include defining the feel of the puzzle game, delivering high-quality levels, and ensuring a balance of challenge, progression, and delight. The role involves contributing to long-term creative vision and engagement goals through core gameplay tuning, mechanic development, and data-informed iterations.


Responsibilities

  • Design, build, and balance exceptional match-3 levels that deliver engaging gameplay across a wide range of player skill levels.
  • Collaborate with developers to tune game feel and match-3 gameplay to be best-in-class.
  • Own the design of blockers, boosters, and rewards, and shape satisfying level progression.
  • Use analytics, player feedback, and playtesting to continuously refine levels and improve player experience.
  • Work alongside Engineering to improve level design tools, workflows, and implementation processes.
  • Partner with Art to ensure levels are visually readable, aesthetically cohesive, and support the game’s creative vision.
  • Plan and own Match 3 content production, ensuring a consistent pipeline of high-quality content that supports development milestones and LiveOps.
    • Lead external level design contractors and outsourcing partners by providing clear briefs, regular feedback, and quality reviews.
  • Mentor other designers through feedback, knowledge sharing, and collaborative problem-solving.

Qualifications

  • Experience shipping successful free-to-play match-3 or puzzle games.
  • Experience designing LiveOps events, seasonal content, or limited-time game modes.
  • Strong understanding of player progression, retention, engagement, and monetization in puzzle games.
  • Experience improving level editors, pipelines, or content creation workflows.
  • Experience leading small feature teams or mentoring designers.
  • Deep understanding of competition and genre trends.
  • Passion for cozy games and creating emotionally engaging player experiences.

Desired Attributes

  • A strong sense of ownership with the ability to drive work forward autonomously.
  • A consistent track record of delivering high-quality work that meets design requirements and project goals.
  • A proactive mindset, with the ability to identify opportunities and solve problems.
  • Sound judgment in balancing creative excellence with production efficiency.
  • The ability to lead external partners with clarity, empathy, and high standards.
  • A collaborative approach to sharing knowledge, mentoring designers, and raising the team’s quality bar.
  • Clear communication skills and the confidence to constructively challenge decisions.
  • A player-first mindset, balanced with an understanding of creative, technical, and commercial goals.
  • A commitment to fostering a collaborative, inclusive, and positive team culture.

Company Culture and Benefits

  • Independence: The company operates on the principle of independent teams (cells) with the freedom and independence to succeed.
  • Philosophy: Encourages taking risks, failing, and sharing learnings.
  • Relocation: Full support is provided for international relocation by a dedicated mobility team and partners, covering both human and animal family members.
  • Support: The company is open to providing specific accommodations needed to engage in the recruitment process.
SUP2

Supercell

Games & Interactive
Open roles
15
Founded
2010
Employees
501-1000
Location
5 offices