Behaviour Interactive
Game since 1992
- Open roles
- 24
- Founded
- 1992
- Employees
- 1001-5000
- Offices
- 5
About Behaviour Interactive
Behaviour Interactive is a Canadian video game developer, publisher and co-development provider founded in Quebec City in 1992. Its business spans original games and publishing, external services for AAA partners, and immersive entertainment, an operating model the company describes as “The Power of Three.”
The studio’s best-known original property is the asymmetrical multiplayer survival-horror game Dead by Daylight, released in 2016 and supported as a live-service title across platforms. Its original catalogue also includes Meet Your Maker, What the Fog, Naughty Bear, WET, and the co-developed The Casting of Frank Stone. Earlier work includes Jersey Devil, described in the research as the first console game produced entirely in Quebec.
Development and live-service capabilities
Behaviour provides full-game development, external co-development and engineering, game design and systems balancing, cross-platform porting, QA and test automation. Its live-operations work encompasses telemetry, balancing, moderation and community management. The studio also develops location-based multimedia and immersive digital experiences.
Its external-development record includes work connected with Fallout Shelter, Mortal Kombat 1, Call of Duty: Vanguard, F1 22, Sid Meier’s Civilization VII, Days Gone, Gears 5, Halo: The Master Chief Collection, and Game of Thrones: Beyond the Wall.
Growth and history
Founded by Rémi Racine as Megatoon, the company merged with Multimedia Interactive before operating as Artificial Mind and Movement (A2M) from 2000. It returned to the Behaviour Interactive name in 2010. The modern company has expanded its direct development presence from Montréal into Toronto, the United Kingdom and Rotterdam, while adding independently operated studio subsidiaries including Red Hook Studios and The Fun Pimps.
Behaviour’s portfolio combines original IP, technical collaboration and ongoing service-based game support. Its work covers PC, console, mobile and cloud platforms, as well as interactive media and location-based entertainment.
More about Behaviour Interactive
Early corporate transition
Following a management buyback in 1999, the studio rebranded as Artificial Mind and Movement (A2M) in 2000. During the A2M period, it developed a reputation for work-for-hire production on licensed console adaptations before returning to the Behaviour Interactive name in 2010.
Notable credits
17 creditsOffices
Current and former locations of Behaviour Interactive
- 500-6666 Rue Saint-Urbain, Montréal, QC H2S 3H1, CanadaMontreal, Quebec, Canada
Behaviour Interactive Global Headquarters
HeadquartersGlobal headquarters and primary operational base.
- 96 Spadina Avenue, Suite 505, Toronto, ON M5V 2J6, CanadaToronto, Ontario, Canada
Behaviour Toronto
Opened 2022
Direct studio branch established in April 2022.
- Rotterdam, South Holland, Netherlands
Behaviour Rotterdam
Opened 2023
Direct European studio branch established through the Codeglue acquisition.
- 16/26 Albert Road, Middlesbrough, TS1 1PR, United KingdomMiddlesbrough, England, United Kingdom
Behaviour UK – North
Opened 2023
Behaviour UK – North, the primary hub of Behaviour UK.
- Truro, England, United Kingdom
Behaviour UK – South
Opened 2023
Behaviour UK – South, established with former AntiMatter Games developers.
- Seattle, Washington, United States
Midwinter Entertainment
Former officeClosed 2024
Former Midwinter Entertainment studio.
Open roles
Find your next role at Behaviour Interactive
Project Manager - Exterminauts
Behaviour InteractivePermanentOn-siteNarrative Designer
Behaviour InteractivePermanentRemoteProject Manager
Behaviour InteractivePermanentRemoteProduct Manager
Behaviour InteractiveRemoteProduct Director
Behaviour InteractivePermanentRemoteProduct Director - 7 Days to Die
Behaviour InteractivePermanentOn-siteProject Manager
Behaviour InteractivePermanentOn-siteSenior Technical UI Artist
Behaviour InteractivePermanentOn-siteUI Artist, Technical
Behaviour InteractivePermanentRemoteNarrative Designer
Behaviour InteractivePermanentRemoteRelease Manager
Behaviour InteractivePermanentRemoteProject Manager
Behaviour InteractivePermanentRemotePlayer Support Knowledge Manager
Behaviour InteractivePermanentRemoteTechnical Animator
Behaviour InteractivePermanentRemoteCharacter Artist
Behaviour InteractivePermanentRemoteProducer
Behaviour InteractivePermanentRemoteData Analyst
Behaviour InteractivePermanentRemoteDesign Director
Behaviour InteractivePermanentRemoteProject Manager
Behaviour InteractivePermanentRemoteGame Designer
Behaviour InteractivePermanentRemoteIT Procurement Specialist
Behaviour InteractivePermanentRemoteCombat Designer
Behaviour InteractivePermanentRemoteBackend Programmer
Behaviour InteractivePermanentRemoteLevel Designer
Behaviour InteractivePermanentRemote
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