About the role
Role Overview
As a Project Manager on 7 Days to Die, you will help drive the day-to-day production of our Content team, working closely with artists, designers, and other development partners. You will bring structure and visibility to a growing, distributed team, ensuring priorities remain clear, plans stay actionable, and teams have what they need to deliver.
As a Release Manager, you will be at the heart of our release operations, coordinating submissions and certification across platforms and keeping teams aligned from planning through launch. Working closely with Production, Marketing, Brand, Live Operations, and our external first-party partners, you will anticipate risks, navigate platform requirements, and help build reliable release processes for a game that continues to evolve.
Company Profile
Headquartered in Montreal, Behaviour Interactive is a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto, Rotterdam, and in the UK (Behaviour UK–North & South). The studio operates with two core business focuses:
- Services: Collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering work-for-hire development and location-based entertainment (LBE).
- Original Games: Focuses on internal IPs, including Dead by Daylight.
The company embraces a diverse and creative environment where everyone is celebrated regardless of age, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics.
Key Responsibilities
- Configure products hands-on in first-party portals, including builds, store images, descriptions, and metadata for game updates, DLCs, and other content releases.
- Coordinate submission and certification across multiple platforms in close collaboration with the production team, ensuring platform requirements and deadlines are met.
- Maintain release documentation and tracking for platform-specific deliverables to provide visibility throughout the release cycle.
- Act as a key point of contact with first-party partners for submission and certification topics, helping teams navigate requirements and resolve issues.
- Oversee platform-specific deliverables and submission requirements.
- Collaborate with Production, Marketing, Brand, and Live Operations to support content launches, pricing, regional availability, and launch activities.
- Define, document, and continuously improve release management processes and best practices.
Qualifications
- 5+ years of experience in Release Management, Production, Project Coordination, Live Operations, or a related role within the video game or software industry.
- Experience supporting game, software, DLC, or content releases through structured delivery and certification processes.
- Experience shipping a game is strongly preferred.
- Knowledge of first-party platforms and submission tools such as:
- Steamworks
- Microsoft Partner Center
- PlayStation Content Pipeline/DevNet/FQAWeb
- Nintendo portals
- Epic Online Services
- Experience with collaboration and project management tools such as:
- Jira
- Confluence
- Azure DevOps
- SharePoint
- Miro
- Microsoft 365
- Exceptional organizational skills and attention to detail, with the ability to manage multiple priorities in a fast-moving environment.
- Strong communication and stakeholder management skills.
Working Conditions
- Location: Montreal, QC
- Work Model: Hybrid
- Employment Type: Permanent Full-Time
- Department: Production – Production Management / Gestion de Production