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Technical Animator

Behaviour Interactive
Location
Montreal, Quebec
Experience
Senior
Posted
23 days ago
Type
Permanent · Remote

About the role

Role Overview

Behaviour Interactive is seeking a Senior Technical Animator for an unannounced AAA, sci-fi, FPS project built in Unreal Engine with a high realism bar. This role focuses on building technical foundations for animation, from early production to in-game integration.


Responsibilities

  • Integration: Responsible for animation and character integration in Unreal Engine, including creating and maintaining rigs for bipedal and non-bipedal characters and mechanical setups.
  • Pipeline Development: Define and set up animation pipelines from the DCC to the engine.
  • System Implementation: Implement and maintain in-engine animation systems in collaboration with animators and programmers.
  • Debugging: Investigate, diagnose, and resolve animation bugs across various in-game systems.
  • Optimization: Ensure character rigs are efficient, scalable, and optimized for real-time performance.
  • Documentation: Create technical documents to share knowledge with animators and programmers.

Requirements

  • Experience: Minimum of 6 years of experience in animation in the video game industry.
  • Rigging/Skinning: Excellent technical skills for rigging and skinning.
  • Animation Principles: A good understanding of the principles of animation.
  • Software Expertise: Expertise in Blender, Maya, and Unreal Engine.
  • Technical Logic: Experience working with core animation implementation techniques and logic: Motion Matching, State Machines, Blend Spaces, Behavior Trees, and State Trees.

Preferred Qualifications

  • Knowledge of Unreal Control Rig and its real-time system applications for procedural animation.
  • Proficiency in MEL, Python, or Mgear.

Company Profile

Behaviour Interactive is an independent studio headquartered in Montreal with offices in Toronto, Rotterdam, and the UK. The company focuses on two core areas:

  • Original Games: Creators of IPs including Dead by Daylight.
  • Services: Collaboration with entertainment partners such as Disney, Sony, Activision, and Nintendo for work-for-hire development and immersive location-based entertainment.

Working Conditions

  • Location: Montreal, QC.
  • Schedule: Permanent Full-Time.
  • Work Model: Hybrid.
  • Culture: The studio promotes a diverse and creative environment that values individuals regardless of age, sex, ethnicity, color, national origin, religion, sexual orientation, gender identity, civil status, or disability.
  • AI Policy: The company may use AI tools to assist in application reviews and analysis, though final hiring decisions are made by humans.
BI

Behaviour Interactive

Games & Interactive

Game since 1992

Open roles
24
Founded
1992
Employees
1001-5000
Location
5 offices