About the role
Company Overview
Behaviour Interactive is an independent game studio headquartered in Montreal with over 1200 employees and additional studios in Toronto, Rotterdam, and the UK. The company focuses on two core business areas: Services (work-for-hire for partners including Disney, Sony, Activision, and Nintendo) and Original Games (IPs including Dead by Daylight). The studio promotes a diverse, inclusive, and creative environment, valuing all protected characteristics under applicable law.
Role Overview
The Senior Game Designer will help shape the next era of the survival franchise 7 Days to Die by collaborating with The Fun Pimps. This role involves utilizing live game expertise to elevate the game, scale long-term potential, and guide future development.
Responsibilities
- Design, iterate, and optimize features across gameplay, 3C (character, camera, controls), core systems, progression, and economy to create a cohesive and accessible experience.
- Author clear design specifications and documentation for owned features and systems in support of the creative and design direction.
- Build and tune data structures and game systems, balancing them throughout the game's live service lifecycle.
- Create and maintain simulation tools for balancing, tuning, and adapting game variables and playable characters.
- Balance gameplay and systems based on internal and player feedback.
- Manage assigned features and provide production/interpersonal support to other disciplines within the Scrum team.
Qualifications
- 5+ years of experience in the video game industry.
- 2+ years of experience as a systems designer.
- Proficient with Unity.
- Proficient with Microsoft Excel simulations and predictive calculations (analytical competencies and data modeling).
- Comfortable sifting through data to reach meaningful conclusions.
- Ability to communicate ideas effectively via flowcharts, feature specs, and data reports.
- Experience working within small to medium-sized teams.
- Generalist skills with the ability to transition between controls and systems.
- Strong understanding of fundamental design concepts across multiple disciplines.
- Knowledge of current trends in gameplay and game systems.
- Strong interest in competitive team games and best practices for games as a service (GaaS).
Working Conditions
- Location: Montreal, QC.
- Contract Type: Permanent Full-Time.
- Model: Hybrid.
Recruitment Notice
The company may use artificial intelligence (AI) tools to support parts of the hiring process, including reviewing applications, analyzing resumes, and assessing responses. These tools assist the recruitment team but do not replace human judgment; final hiring decisions are made by humans.