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Design Director

Behaviour Interactive
Location
Montreal, Quebec
Experience
Lead · Supervisor
Posted
Sep 17, 2026
Type
Permanent · Remote

About the role

Position Overview

Working in close partnership with the Creative Director, the Design Director translates creative intent into player experiences and systems that are clear, deep, and engaging. The Design Director sets the standard for design quality, structure, and communication, while also being deeply involved in feature prioritization, pacing, and mechanical cohesion. They play a key role in ensuring that the game delivers a complete and satisfying experience that meets the expectations of both players and external partners.


Role Details

  • Location: Montreal, QC
  • Employment Type: Permanent Full-Time
  • Work Model: Hybrid

Responsibilities

  • Define and drive the vision in alignment with the Creative Director’s vision of the project.
  • Direct the design teams across different specialties, including missions, narrative, level design, and UX implementation.
  • Mediate between feature and content review requests from other disciplines and what the overall mission design can realistically support.
  • Evaluate design work at all stages of development to ensure clarity, balance, depth, and player comprehension.
  • Primary interface point for clients (Co-Dev/Publishers/Product Group) when talking about specific missions and related content.

Requirements

  • Proven experience as a Design Director, Game Director or Associate Design Director on a successful PC/Console game.
  • Excellent collaboration skills and experience working closely with Narrative, Level Design, Art and Audio.
  • Leadership and mentorship skills, with experience managing and developing teams of designers.
  • Passion for creating innovative player experiences and staying current with industry trends and best practices.

Nice-to-Haves

  • Experience in mission design is an asset, with a track record of delivering engaging narrative and gameplay-driven content.

Company Information

Headquartered in Montreal, Behaviour Interactive is an independent studio of over 1200 employees, with studios in Toronto, Rotterdam, and the UK. The studio operates with two core business focuses:

  • Services: Collaborates with gaming and entertainment partners such as Disney, Sony, Activision, and Nintendo, delivering work-for-hire development and immersive location-based entertainment (LBE).
  • Original Games: Includes signature intellectual properties such as Dead by Daylight.

Diversity and Inclusion

Behaviour Interactive embraces a diverse and creative environment. The studio values individuals of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.


Hiring Process Note

The company may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist the recruitment team but do not replace human judgment. Final hiring decisions are made by humans.

BI

Behaviour Interactive

Games & Interactive

Game since 1992

Open roles
24
Founded
1992
Employees
1001-5000
Location
5 offices