About the role
Role Overview
Help shape the next era of an iconic survival franchise. For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Behaviour Interactive is joining forces with The Fun Pimps to elevate a beloved game, scale its long-term potential, and shape what comes next for players. As a Senior Character Artist, you will play a key role in bringing the game's survivors, zombies, and world inhabitants to life through high-quality character creation.
Location and Logistics
- Location: Montreal, QC
- Employment Type: Permanent Full-Time
- Work Model: Hybrid
Responsibilities
- Create high-quality game assets, including characters, clothing, hair, textures, materials, and supporting props, ensuring they meet the artistic vision and quality standards of the project.
- Own the creation of complex and hero character assets from concept interpretation through final implementation.
- Deliver high-quality work within production timelines.
- Optimize assets for performance while respecting technical constraints, game engine requirements, and established production pipelines.
- Collaborate closely with Art Director, Art Leads, Animators, Technical Artists, and other disciplines to ensure artistic and technical alignment throughout development.
- Contribute to pipeline improvements and the adoption of new tools, techniques, and workflows that enhance production efficiency and asset quality.
- Produce realistic and visually impactful content that supports the atmosphere and narrative of the project.
Requirements
- 6+ years of experience as a character artist in the video game industry, with credit on shipped titles.
- Strong expertise in character modeling, digital sculpting, texturing, and material creation.
- Excellent ability to create realistic characters, clothing, and hair with strong attention to detail, anatomy, and visual storytelling.
- Solid understanding of game art production pipelines, including game-ready topology, UV unwrapping, baking, optimization, and LOD creation.
- Experience with asset integration into a game engine and collaborating within multidisciplinary teams.
- Mastery of Blender, ZBrush, Substance Painter, Marvelous Designer, Photoshop, and Unity.
- A strong portfolio showcasing realistic, game-ready character art.
Company Profile
Behaviour Interactive is a Montreal-based independent studio with over 1200 employees and additional locations in Toronto, Rotterdam, and the UK. The studio focuses on two core areas:
- Services: Collaborating with industry giants such as Disney, Sony, Activision, and Nintendo on work-for-hire development and location-based entertainment (LBE).
- Original Games: Creating signature intellectual properties, such as Dead by Daylight.
Culture and Diversity
Behaviour Interactive embraces a diverse and creative environment. They value individuals of all ages, sexes, ethnicities, colours, ethnic or national origins, religions, sexual orientations, gender identities, civil statuses, disabilities, or any other protected characteristics as per applicable law. The studio believes in fair opportunities for all.
Recruitment Process Note
Artificial intelligence (AI) tools may be used to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist the recruitment team but do not replace human judgment. Final hiring decisions are made by humans.