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Level Designer

Behaviour Interactive
Location
Montreal, Quebec
Experience
Mid · Senior
Posted
Sep 3, 2026
Type
Permanent · Remote

About the role

Location

Montreal, QC

Employment Details

  • Department: Production – Design
  • Type: Permanent Full-Time
  • Working Model: Hybrid

Company Overview

Behaviour Interactive is an independent studio headquartered in Montreal with over 1200 employees. Locations include Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam), and the UK (Behaviour UK–North & South). The studio focuses on two business areas:

  • Services: Collaborations with industry leaders such as Disney, Sony, Activision, and Nintendo for work-for-hire development and location-based entertainment (LBE).
  • Original Games: Creative development of proprietary IPs, including Dead by Daylight.

The company fosters a diverse and inclusive environment, valuing candidates regardless of age, sex, ethnicity, colour, national origin, religion, sexual orientation, gender identity, civil status, disability, or other protected characteristics.


Role Responsibilities

  • Design, prototype, and own missions from pre-production to final implementation.
  • Ensure missions deliver engaging objectives, combat encounters, and scenarios aligned with narrative and core gameplay pillars.
  • Shape mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences.
  • Combine combat, exploration, and storytelling into cohesive, interactive experiences.
  • Partner with systems designers to ensure missions complement progression, rewards, and core mechanics.
  • Communicate design intent clearly to the creative director, artists, engineers, and QA throughout the production pipeline.

Requirements

  • Minimum 4–5 years of proven experience designing missions, quests, or levels on shipped AAA or mid-size titles.
  • Strong understanding of mission design principles: flow, pacing, player motivation, and engagement loops.
  • Proficiency with Unreal Engine 5 or similar game engines.
  • Experience with visual scripting, specifically Blueprint, for mission logic and ingredient prototyping.
  • Ability to balance narrative-driven storytelling with gameplay-driven challenges.
  • Excellent communication skills and collaborative mindset in English and/or French.

Hiring Process Note

The company may use artificial intelligence (AI) tools to support hiring processes, such as reviewing applications or analyzing resumes. These tools assist the recruitment team but do not replace human judgment; final hiring decisions are made by humans.

BI

Behaviour Interactive

Games & Interactive

Game since 1992

Open roles
24
Founded
1992
Employees
1001-5000
Location
5 offices