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Project Manager

Behaviour Interactive
Location
Montreal, Quebec
Experience
Senior · Supervisor
Posted
18 days ago
Type
Permanent · Remote

About the role

Role Overview

As a Project Manager on 7 Days to Die, you will help drive the day-to-day production of our Content team, working closely with artists, designers, and other development partners. You will bring structure and visibility to a growing, distributed team, ensuring priorities remain clear, plans stay actionable, and teams have what they need to deliver.


Company Profile

Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting experiences across PC, console, and mobile platforms. The studio consists of over 1200 employees with locations in Toronto, Rotterdam, and the UK. The business focuses on two core areas: Services, collaborating with industry giants like Disney, Sony, Activision, and Nintendo, and Original Games, including the title Dead by Daylight.


Responsibilities

  • Manage the day-to-day production activities of one or two cross-disciplinary pods, supporting approximately 20–25 team members.
  • Drive sprint planning, task prioritization, and follow-ups, ensuring deliverables, dependencies, and blockers remain visible and actionable.
  • Partner closely with artists, designers, and other disciplines to translate production goals into clear plans and priorities.
  • Facilitate team rituals and individual follow-ups, proactively identifying risks, resolving production issues, and maintaining momentum.
  • Coordinate deliverables and communication across a distributed development environment, including internal teams and external partners.
  • Support the evolution of production processes as teams come together and grow, bringing structure while adapting your approach to the team's needs.

Requirements

  • Solid game production or project management experience, including hands-on experience planning and managing sprints for large teams.
  • 6+ years of experience, including 4+ years coordinating cross-disciplinary game development teams, particularly Art and Design.
  • Strong proficiency with production and documentation tools such as Jira and Confluence.
  • Excellent organization and communication skills, with the ability to follow up effectively with multiple contributors and stakeholders.
  • A flexible and pragmatic approach to production, with the ability to bring structure to evolving teams and navigate changing priorities.

Assets

  • Experience with mobile games, QA, outsourcing, or distributed development.

Work Environment

  • Location: Montreal, QC
  • Type: Permanent Full-Time
  • Model: Hybrid

Diversity and Inclusion

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.


Recruitment Process Note

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans.

BI

Behaviour Interactive

Games & Interactive

Game since 1992

Open roles
24
Founded
1992
Employees
1001-5000
Location
5 offices