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Blizzard Entertainment, Inc.

Games & Interactive
Open roles
36
Founded
1991
Employees
10001+
Offices
9

About Blizzard Entertainment, Inc.

Blizzard Entertainment, Inc. is a video game developer, publisher, online-platform operator, and esports producer founded in 1991. Originally established as Silicon & Synapse, the company adopted the Blizzard Entertainment name in 1994 and became known for building enduring game worlds, competitive communities, and large-scale online experiences.

Its catalogue includes the Warcraft, Diablo, StarCraft, and Overwatch franchises, alongside Hearthstone, Heroes of the Storm, The Lost Vikings, Rock n' Roll Racing, and Blackthorne. Key releases span Warcraft: Orcs & Humans, World of Warcraft, Diablo II, Diablo III, Diablo IV, StarCraft II, Overwatch 2, and Warcraft Rumble.

Development and platform capabilities

Blizzard develops and operates multiplayer games across PC, console, and mobile platforms. Its work encompasses:

  • Full-cycle game conception, production, publishing, and live-service management
  • MMORPGs, action RPGs, real-time strategy games, hero shooters, and collectible card games
  • Proprietary game-engine and network-infrastructure architecture
  • Digital distribution, matchmaking, account security, anti-cheat, player support, and telemetry through Battle.net
  • Pre-rendered CGI and real-time cinematics, narrative worldbuilding, localization, and community operations
  • Esports league management, tournament production, and broadcasting

The company has expanded its development organization through the integration of Blizzard Albany, formerly Vicarious Visions, and Blizzard Boston, formerly Proletariat. These teams contribute to the Diablo and World of Warcraft development pipelines respectively.

Blizzard operates as an active flagship studio division within Activision Blizzard, which is wholly owned by Microsoft Corporation and operates under Microsoft Gaming. Its global organization supports game development, live operations, publishing, customer care, localization, community management, and esports across multiple regions.

In 2024, World of Warcraft developers unionized under the Communications Workers of America. By September 2026, Blizzard workers across game teams and central technology had ratified a wall-to-wall union contract covering approximately 1,900 employees.

More about Blizzard Entertainment, Inc.

Key People: Johanna Faries (President), Allen Adham (Co-Founder / Senior Vice President), Michael Morhaime (Co-Founder, former CEO), Frank Pearce (Co-Founder), and J. Allen Brack (former President).

Mission: To craft genre-defining games and legendary worlds for all to share; to create the most epic entertainment experiences ever.

Values: Gameplay First, Commit to Quality, Play Nice Play Fair, Embrace Your Inner Geek, Every Voice Matters, Think Globally, Lead Responsibly, and Learn & Grow.

Services: Game design, software engineering, cinematic production, Battle.net platform management, community management, and global esports tournament organization.

Tools: Proprietary game engines, Battle.net online service, Unity (for mobile projects), and advanced AI/Data analytics for player behavior and game balance.

Awards: Numerous "Game of the Year" awards across multiple franchises, British Academy Games Awards (BAFTA), and Guinness World Records for game sales and player counts.

Partners: Microsoft (Parent), NetEase (Regional partner in China), Legendary Pictures (Warcraft film), and various esports organizations.

Notable credits

21 credits
  • Warcraft: Orcs & Humans
  • Warcraft II: Tides of Darkness
  • Warcraft III: Reign of Chaos
  • World of Warcraft
  • Warcraft Rumble
  • Diablo
  • Diablo II
  • Diablo III
  • Diablo II: Resurrected
  • Diablo Immortal
  • Diablo IV
  • StarCraft
  • StarCraft II: Wings of Liberty
  • StarCraft: Remastered
  • Overwatch
  • Overwatch 2
  • The Lost Vikings
  • Rock n' Roll Racing
  • Blackthorne
  • Hearthstone
  • Heroes of the Storm

Offices

Where Blizzard Entertainment, Inc. is based

9 locations
  • Blizzard Entertainment Global Headquarters

    Headquarters
    1 Blizzard Way, Irvine, CA 92618, USAIrvine, California, United States
    About this office

    Global corporate headquarters, executive management, Battle.net platform engineering, core engine architecture, cinematic division, and central development teams.

  • Blizzard Australia & New Zealand

    Sydney, New South Wales, Australia

    Regional office for Australia and New Zealand.

  • Blizzard China

    Shanghai, China

    Located in Zhangjiang Hi-Tech Park; supports regional publishing, local live operations, product management, and community engagement.

  • Blizzard Entertainment Ireland Limited

    The Atrium, 5th Floor, Blackpool Retail Park, Blackpool, Cork, Co. Cork, IrelandCork, County Cork, Ireland

    European regional support centre for multilingual customer support, community management, fraud prevention, and data governance.

  • Blizzard Entertainment Korea

    15F, Parnas Tower, 521 Teheran-ro, Gangnam-gu, Seoul 06164, South KoreaSeoul, South Korea

    Regional publishing, localization, community management, esports administration, and cinematic and animation support.

  • Blizzard Entertainment Taiwan

    15F, No. 369, Sec. 7, Zhongxiao East Road, Nangang District, Taipei City 115, TaiwanTaipei, Taipei City, Taiwan

    Regional office serving Taiwan, Hong Kong, and Southeast Asia.

  • Blizzard Albany

    Albany, New York, United States

    Full-cycle AAA development studio and core production hub for the Diablo franchise.

  • Blizzard Austin

    Davis Spring Corporate Center, Building 1, 9825 Spectrum Drive, Austin, TX 78717, USAAustin, Texas, United States

    Live-operations hub supporting World of Warcraft, Diablo, and Hearthstone.

  • Blizzard Boston

    Boston, Massachusetts, United States

    Core development unit for World of Warcraft expansions, live-operations content, and systems engineering.

Open roles

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