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BLI4
Location
Irvine, California
Experience
Senior
Posted
19 days ago
Type
Contract · On-site

About the role

Responsibilities

  • Work in partnership with modelers, animators, texture artists, lighters, compositors, and various games teams to ensure FX are delivered to the highest standard.
  • Create simulations and systems that mimic real-life phenomena such as smoke, fire, and water.
  • Design and implement abstract magical and technological effects.
  • Perform basic compositing for FX slap-comps for review by the supervision team.
  • Utilize procedural tools, methodologies, and game engines.
  • Priorities may change in a fast-paced environment; duties and responsibilities may be changed as directed by the Company at any time.

Working Conditions

  • Duration: Roughly a 4-month temporary position.
  • Start Date: Mid-December or mid-January.
  • Location: The home studio for this role is Irvine, CA.
  • Work Model: Anticipated to be a hybrid position with some work on-site and some work-from-home. Potential to explore other arrangements, including remote work.

Minimum Requirements

Experience

  • 8+ years' experience working in a professional Gaming/Animation/VFX company producing feature film quality effects in Houdini.
  • Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems.

Knowledge & Skills

  • Good understanding of physical dynamics and natural phenomena.
  • Familiarity with feature film level pipelines and their respective issues.
  • Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.
  • A trained creative eye for conceptual and practical discussions regarding effect requirements.
  • Experience with node-based compositing software such as Nuke.
  • Experience with real-time VFX within a modern Game Engine (e.g., Unreal, Unity).
  • Experience using PDG to execute caching and rendering processes.
  • Experience/familiarity with USD FX deliverables.

Key Attributes

  • Able to problem solve both technically and creatively in a collaborative environment with directors and art directors.
  • Able to stay current with the latest tools, technologies, and techniques.

Extra Points

  • Experience with VEX.
  • Experience with C++ or Python.
  • Working knowledge of Houdini’s Solaris lighting context (LOPS) and Karma, Mantra, RenderMan, or Redshift renderers.
  • Shipped a AAA game title.

Compensation

  • Pay Range: $45.48 - $84.13 Hourly.
  • Factors determining offer: Relevant experience, performance, and work location.
  • Incentive compensation: Employees may be eligible for incentive compensation (not guaranteed).

Benefits

  • Health & Wellness: Medical, dental, vision, health savings account (HSA) or health reimbursement account (HRA), healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance.
  • Financial: 401(k) with Company match, tuition reimbursement, charitable donation matching.
  • Time Off: Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave.
  • Programs: Mental health & wellbeing programs, fitness programs, free and discounted games.
  • Voluntary Benefits: Supplemental life & disability, legal service, ID protection, rental insurance.
  • Relocation: Eligibility for relocation assistance if the Company requires a move.
  • Note: Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns.
BLI4

Blizzard Entertainment, Inc.

Games & Interactive
Open roles
36
Founded
1991
Employees
10001+
Location
9 offices