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BLI4
Location
Irvine, California
Experience
Senior · Lead · Supervisor
Posted
Sep 22, 2026
Type
Permanent · Remote

About the role

Mission

Blizzard Entertainment is assembling a team to build the next chapter of STARCRAFT, returning to a universe forged in interstellar war. This mission offers something new: crafting an original story-driven, open-world shooter while honoring the legacy of one of Blizzard's most beloved games. This role is a hybrid position, with a mix of work-from-home and on-site days, based out of the Irvine studio.


Responsibilities

Priorities can often change in a fast-paced environment, so this role includes, but is not limited to:

  • Serve as the connective tissue between player combat, enemy combat, and level design disciplines.
  • Build and champion the end-to-end combat experience, ensuring player abilities, enemy behaviors, and encounter design come together to create compelling gameplay.
  • Design, prototype, and iterate on player combat systems, enemy combat mechanics, encounter experiences, and moment-to-moment gameplay.
  • Establish combat and encounter design frameworks, guidelines, and best practices that enable scalable development across multiple feature teams.
  • Implement combat encounters that challenge players, encourage mastery, support multiple playstyles, and reinforce progression goals.
  • Evaluate gameplay feedback, telemetry, and playtest findings to identify opportunities for improvement in combat feel, pacing, challenge, and engagement.
  • Provide expert guidance and mentorship to designers across multiple disciplines through constructive feedback, design reviews, and knowledge sharing.
  • Partner with leadership to identify risks, align priorities, and ensure combat initiatives support broader game goals.
  • Champion high standards of quality, accessibility, usability, and player experience throughout development.

Minimum Requirements

Experience

  • 13+ years of applicable experience demonstrating recognized expertise within combat or gameplay design disciplines.
  • Significant professional experience in game design with a strong focus on combat design, gameplay systems design, or related disciplines.
  • Experience owning and shipping complex combat features or gameplay systems on large-scale game development teams.
  • Demonstrated success leading major gameplay initiatives that required cross-functional collaboration across multiple disciplines.
  • Experience developing games for PC, Xbox, and/or PlayStation platforms.
  • Proven ability to influence gameplay direction and design decision-making through expertise, communication, and execution.
  • Proven ability to work collaboratively within teams and foster productive partnerships across all departments.
  • Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills.
  • Ability to take initiative and manage responsibilities independently, demonstrating strong ownership and accountability.
  • Experienced and knowledgeable player of a wide range of games and able to use that expertise to enhance creative decisions in game development.

Knowledge & Skills

  • Comprehensive understanding of combat design principles including pacing, responsiveness, game feel, encounter design, progression, and player mastery.
  • Extensive experience creating and balancing combat systems for action-oriented gameplay experiences.
  • Expertise with gameplay prototyping, iteration methodologies, tuning workflows, and playtest-driven development.
  • Strong understanding of player motivation, engagement, progression systems, and long-term retention through gameplay excellence.
  • Experience collaborating with technical teams to translate design goals into robust gameplay implementations.
  • Strong written and verbal communication skills, including the ability to clearly articulate design intent and provide actionable feedback.
  • Experience using modern game development tools and game engines, including Unreal.
  • Deep understanding of game development pipelines and cross-disciplinary production practices.

Key Attributes

  • A player-first design mindset grounded in quality and craftsmanship.
  • Exceptional problem-solving skills and comfort addressing complex design challenges.
  • A collaborative and team-oriented approach to development.
  • A passion for mentorship, knowledge sharing, and elevating the craft of game design.
  • Strong ownership and accountability for outcomes.
  • Adaptability and resilience within a dynamic environment while navigating fluid deadlines and changing priorities with purpose.
  • A commitment to fostering an inclusive and respectful development environment.

Extra Points

  • Experience designing combat systems for shooter, action, RPG, or other combat-focused game genres.
  • Experience designing boss battles, creature combat, progression systems, or large-scale gameplay experiences.
  • Experience building and evaluating combat prototypes early in development.
  • Prior experience mentoring senior and principal-level designers.
  • Experience contributing to the establishment of gameplay direction on new game development efforts.

Required Application Materials

  • Resume.
  • Cover Letter (Optional).
  • Portfolio demonstrating combat design work, gameplay systems ownership, shipped features, and design process examples.
  • Work samples that showcase design thinking, iteration, implementation, and player-focused outcomes.

Rewards and Benefits

The U.S. standard base pay range for this role is $119,280.00 - $220,700.00 Annual. Final offer is based on factors including relevant experience, performance, and work location. In addition to base pay, employees may be eligible for incentive compensation.

Comprehensive benefits include:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance.
  • 401(k) with Company match, tuition reimbursement, charitable donation matching.
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave.
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others.
  • Relocation assistance may be available if moving geographic locations is required by the company.
BLI4

Blizzard Entertainment, Inc.

Games & Interactive
Open roles
28
Founded
1991
Employees
10001+
Location
9 offices