Sharkmob
- Open roles
- 10
- Founded
- 2017
- Employees
- 201-500
- Offices
- 1
About Sharkmob
Sharkmob is a Malmö-based AAA game developer focused on original and licensed multiplayer action games for PC and current-generation consoles. Founded in 2017 by experienced developers from Massive Entertainment, the studio develops high-production-value online experiences spanning tactical extraction gameplay, battle royale mechanics and live-service operations.
The company is part of Tencent Games / Tencent Holdings Ltd, which acquired Sharkmob in 2019. Sharkmob remains active, with its creative and operational work centered in Malmö following the closure of its former London branch.
Multiplayer-focused development
Sharkmob’s work combines world design, online action systems and long-term game operations. Its capabilities include:
- Full-cycle AAA development, from pre-production through post-launch support
- Multiplayer systems engineering, network infrastructure and backend architecture
- Live-service operations and community management
- Unreal Engine 5 development for PC, PlayStation 5 and Xbox Series X/S
- In-house motion capture, cinematic production, sound design, UX research and playtesting
- Continuous-integration and build-optimization workflows for large-scale game production
The studio’s first commercial release was Vampire: The Masquerade – Bloodhunt (2022), a free-to-play urban battle royale that emphasized vertical traversal and online combat. Sharkmob subsequently shifted its full studio focus to Exoborne, an original tactical open-world extraction shooter in development with Unreal Engine 5.
Current direction
Exoborne places players in a post-apocalyptic American setting shaped by extreme natural phenomena, reflecting Sharkmob’s emphasis on emergent, high-stakes multiplayer survival. The project is planned for PC, PlayStation 5 and Xbox Series X/S, with Level Infinite serving as publisher.
Across its projects, Sharkmob specializes in building proprietary game worlds alongside the technical foundations required for competitive online play, cross-platform delivery and sustained player communities.
More about Sharkmob
Founding team
Sharkmob was founded by former Massive Entertainment developers Fredrik Rundqvist, Petter Mannerfelt and Martin Hultberg. Before establishing the studio, the group had worked on Tom Clancy’s The Division.
Production environment
The Malmö headquarters was renovated to support AAA development with an advanced motion-capture stage, sound-recording studios, server infrastructure, and a dedicated playtesting and user-research laboratory.
Notable credits
2 creditsOffices
Current and former locations of Sharkmob
- Stortorget 11, 211 22 Malmö, SwedenMalmö, Skåne County, Sweden
Malmö Headquarters
HeadquartersPrincipal operational studio and overall headquarters, hosting active game production and support facilities.
- London, England, United Kingdom
Sharkmob London
Former officeOpened 2020
Former auxiliary studio established for an unannounced AAA project; operations were consolidated to Malmö after restructuring.
Open roles
Find your next role at Sharkmob
Core Systems Engineer
SharkmobPermanentOn-siteUser Researcher
SharkmobContractOn-siteGame Director
SharkmobPermanentOn-siteConcept Artist
SharkmobPermanentOn-siteNarrative Director
SharkmobPermanentOn-siteGame Designer
SharkmobPermanentOn-siteData Scientist
SharkmobPermanentOn-siteCore Systems Engineer
SharkmobPermanentOn-siteRelease Manager
SharkmobPermanentOn-siteRender Engineer
SharkmobPermanentOn-site
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