About the role
Company Overview
Sharkmob is a Malmö-based game studio founded in 2017, creating ambitious, high-quality multiplayer games for PC and console using the Unreal Engine. The team values diverse perspectives, shared ownership, a passion for creating great games, and a collaborative, fun work culture. The studio is currently developing Bloodhunt, a battle royale set in the Vampire: The Masquerade universe.
The Role
The Senior Game Designer will drive the design of a multiplayer project forward, working closely with cross-disciplinary teams to translate ideas into polished, engaging player experiences. The role focuses on providing clarity, fostering collaboration, guiding discussions, aligning vision, and utilizing data-driven insights to make impactful design decisions. This is a hands-on contributor position involved from concept through to launch.
Responsibilities
- Design and iterate on gameplay systems and features, from concept to shipped content.
- Collaborate with production, engineering, and art to ensure designs are achievable and impactful.
- Use data and player insights to improve gameplay and balance.
- Establish clear quality bars for combat, progression, UI/UX, and overall player experience.
- Mentor and support junior designers, helping them grow and take ownership.
Requirements
- Experience: 5+ years in game design.
- Collaboration: Proven ability to work closely with designers, engineers, artists, and other disciplines, creating shared understanding and strong outcomes.
- Mentoring: Proven ability to work closely with junior team members and help them grow within the field of game design.
- Paper to End Product Design: Skilled at bringing ideas from initial concept and documentation through prototyping, iteration, and final implementation.
- Presentation: Skilled and comfortable presenting and explaining ideas and design concepts to stakeholders.
- Data Driven Design: Ability to use analytics, player feedback, and test results to inform and refine game systems.
- Cross Team Collaboration: Experience working with multiple development teams to align goals and deliver cohesive features.
Bonus Points
- Behaviour tree and AI design knowledge.
- Experience designing and tuning NPCs.
- Progression system design.
- Extraction genre experience.
- Understanding of live service models and content cadence.
- Combat system design and balancing.
Location and Logistics
- Location: Malmö, Sweden
- Format: Onsite