Superseed Studios
- Open roles
- 3
- Founded
- N/A
- Employees
- 11-50
- Offices
- 1
About Superseed Studios
A remote-first animation and co-development partner, Superseed Studios works with video game developers, film and episodic productions, and commercial brands. Its character-focused production capabilities span gameplay animation, cinematics, technical art, rigging, motion-capture refinement, visual effects, and animated promotional content.
The studio supports interactive projects from creative development through implementation. Its gameplay-animation work includes combat systems, locomotion, abilities, transitions, hit reactions, creature animation, emotes, and other responsive character performance. For cinematic productions, it creates game cutscenes, trailers, preview cinematics, camera staging, and character-driven sequences.
Production capabilities
Superseed Studios also provides technical animation support, including in-engine implementation, testing, and iteration in Unreal Engine, Unity, and proprietary client engines. Its services include Control Rig work, technical art, 3D character rigging and deformation, and motion-capture cleanup and enhancement.
The distributed team works closely with external production partners through a senior-led, collaborative workflow. Its stated working pillars are collaboration, communication, and high-quality work.
Selected work
- The Lord of the Rings: Return to Moria — gameplay animation and technical art
- Overwatch, Supervive, Sunderfolk, The Cycle: Frontier, Avowed, and Zooba: Zoo Battle Royale — animation contributions
- Oddworld: Soulstorm — cinematics animation
- The Matrix Awakens: An Unreal Engine 5 Experience — animation contribution
- Brawl Stars — promotional animation
- Cosmoball — 3D character animation and visual effects
- Dune: Spice Wars and the animated music video One World
The studio's work extends across AAA, AA, mobile, indie console, and PC games, as well as film, television, advertising, and digital entertainment.
More about Superseed Studios
Team & Leadership:
- Key People: Jason Shum (Owner and Animation Director), Nik Bartlett (Lead Viewmodel Animator), Wilhem Durand (3D Animator)
- Founder Background: Jason Shum has over 20 years of experience, including roles at Blizzard Entertainment, Riot Games, EA Games, Ready at Dawn, and Blur Studios.
Specialization & Focus:
- Specialization: High-fidelity, stylized gameplay and cinematic animations.
- Technical Expertise: Implementation of animations directly into game engines, including Unity, Unreal Engine, and custom engines.
Vision & Culture:
- Mission: To be a creative professional partner that brings ideas to life through work that evokes emotion and engagement.
- Values: Collaboration, communication, and high-quality work.
- Culture: Committed to providing meaningful work and a healthy work/life balance through flexible remote schedules.
Portfolio Highlights:
- Key Projects: Zooba: Zoo Battle Royale (Wildlife Studios), Cosmoball (Main Road Post), Dune: Spice Wars (contributions from team members).
- Notable Clients: Epic Games, Blizzard Entertainment, Supercell, Oddworld, Outfit 7, Ganymede Games, Survios, White Elk Game Studios, Pepsi, and Tokyo 2020.
- Impact: Team members have experience on major titles such as League of Legends, Diablo 4, Heroes of the Storm, and The Order 1886.
Notable credits
13 creditsOffices
Where Superseed Studios is based
- Irvine, California, United States
Irvine office
HeadquartersExecutive headquarters and administrative base for the remote-first studio.
Open roles
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Illustrator
Superseed StudiosContractRemoteGameplay Animator, 3D
Superseed StudiosContractRemoteAnimator, 3D
Superseed StudiosContractRemote
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