About the role
Position: Remote Contract Gameplay Animator – Creatures & Mocap
Remote contract position for an animation studio working on games, film, and brands. Requires working across creature and player character animation.
Responsibilities:
- Work across creature animation and player character animation.
- Edit, polish, and build upon motion capture data.
- Collaborate closely with designers and other disciplines.
Requirements:
- Strong gameplay animation reel.
- Creature animation experience.
- Player character animation experience.
- Experience editing, polishing, and building on mocap.
- Strong keyframe animation skills.
- Unreal Engine experience.
- Professional game development experience.
Application Instructions:
- Send reel, resume, availability, location, and rates.
Position: Remote Contract Character Animator – Stylized Keyframe Animation
Remote contract position focused on stylized character animation, including character highlight intros, emotes, and camera animation.
Responsibilities:
- Create short character-driven moments with poses, timing, and personality.
Requirements:
- Strong stylized and pushed posing.
- Great sense of timing, appeal, and character.
- Character acting/performance experience.
- Ability to tell a story or sell a character in a short animation.
- Strong understanding of body mechanics.
Preferred Qualifications:
- Feature animation experience (welcome).
- Game development experience (plus, but not required).
Application Instructions:
- Send reel, resume, availability, location, and rates.
Position: Remote Stylized Keyframe Gameplay Animator
Remote contract position creating stylized gameplay animation.
Responsibilities:
- Create punchy gameplay animation with strong poses, exaggerated timing, clear silhouettes, and snappy transitions.
- Develop combat attacks, abilities, locomotion, and reactions.
Requirements:
- Strong hand-keyed gameplay animation.
- Experience with highly stylized character animation.
- Strong posing, timing, spacing, and silhouettes.
- Ability to push poses and timing while maintaining clear gameplay readability.
- Great sense of weight, impact, anticipation, and follow-through.
- Strong understanding of gameplay responsiveness and game feel.
- Professional game development experience.
Application Instructions:
- Send reel, resume, availability, location, and rates.
Position: Remote Contract – Motion Capture (Motion Builder or Maya) Animator
Remote contract position focused on motion capture data cleanup and polishing.
Requirements:
- Strong experience cleaning up and polishing motion capture data, especially subtle realistic motion.
- MotionBuilder experience (preferred).
- Maya experience.
- Solid understanding of body mechanics, weight, and believable movement.
- Ability to troubleshoot and fix common mocap issues.
- Experience working with production character rigs.
- Comfortable working efficiently with a high volume of animation.
Preferred Qualifications:
- Professional game development experience.
General Application
For roles not listed, submit a general application including:
- Professional details.
- Animation reel.