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SS55

Gameplay Animator, 3D

Superseed Studios
Location
Los Angeles, California
Experience
Mid · Senior
Posted
Today
Type
Contract · Remote

About the role

Job 1: Remote Contract Gameplay Animator – Creatures & Mocap

Remote contract position for an animation studio focused on games, film, and brands.

Responsibilities:

  • Work across creature animation and player character animation.
  • Edit, polish, and build on motion capture data.
  • Collaborate closely with designers and other disciplines.

Requirements:

  • Strong gameplay animation reel.
  • Experience with creature animation.
  • Experience with player character animation.
  • Experience editing, polishing, and building on mocap.
  • Strong keyframe animation skills.
  • Unreal Engine experience.
  • Professional game development experience.

Application Instructions:

  • Send reel, resume, availability, location, and rates.

Job 2: Remote Contract Character Animator – Stylized Keyframe Animation

Remote contract position focusing on stylized character animation, personality, posing, timing, and entertainment.

Focus Areas:

  • Highly pushed character animation (character highlight intros/emotes with camera animation).
  • Short character-driven moments with great poses, appealing timing, and strong silhouettes.

Requirements:

  • Strong stylized and pushed posing.
  • Great sense of timing, appeal, and character.
  • Character acting/performance experience.
  • Ability to tell a story or sell a character in a short animation.
  • Strong understanding of body mechanics.

Preferred Qualifications:

  • Feature animation background.
  • Game development experience is a plus.

Application Instructions:

  • Send reel, resume, availability, location, and rates.

Job 3: Remote Stylized Keyframe Gameplay Animator

Remote contract position for creating highly stylized, punchy gameplay animation.

Responsibilities:

  • Create combat attacks, abilities, locomotion, and reactions.
  • Ensure animations have strong poses, exaggerated timing, clear silhouettes, and snappy transitions.
  • Ensure attacks feel powerful and satisfying.
  • Maintain gameplay responsiveness and game feel.

Requirements:

  • Strong hand-keyed gameplay animation.
  • Experience with highly stylized character animation.
  • Strong posing, timing, spacing, and silhouettes.
  • Ability to push poses and timing while maintaining clear gameplay readability.
  • Great sense of weight, impact, anticipation, and follow-through.
  • Professional game development experience.

Application Instructions:

  • Send reel, resume, availability, location, and rates. (Reels showing stylized combat and highly pushed keyframe work preferred).

Job 4: Remote Contract – Motion Capture Animator

Remote contract position for motion capture data processing and polishing.

Responsibilities:

  • Clean up and polish motion capture data, specifically focusing on subtle realistic motion.
  • Troubleshoot and fix common mocap issues.
  • Work with production character rigs.
  • Work efficiently with high volumes of animation.

Requirements:

  • Strong experience with motion capture cleanup.
  • MotionBuilder experience (preferred).
  • Maya experience.
  • Solid understanding of body mechanics, weight, and believable movement.

Preferred Qualifications:

  • Professional game development experience.

Application Instructions:

  • Send reel, resume, availability, location, and rates.

General Application

For roles not listed, submit a general application including:

  • Professional summary.
  • Reel.
SS55

Superseed Studios

Game Art & Assets Outsourcing
Open roles
2
Founded
N/A
Employees
11-50
Location
Irvine, California, United States