About the role
Job 1: Remote Contract Gameplay Animator – Creatures & Mocap
Remote contract position for an animation studio focused on games, film, and brands.
Responsibilities:
- Work across creature animation and player character animation.
- Edit, polish, and build on motion capture data.
- Collaborate closely with designers and other disciplines.
Requirements:
- Strong gameplay animation reel.
- Experience with creature animation.
- Experience with player character animation.
- Experience editing, polishing, and building on mocap.
- Strong keyframe animation skills.
- Unreal Engine experience.
- Professional game development experience.
Application Instructions:
- Send reel, resume, availability, location, and rates.
Job 2: Remote Contract Character Animator – Stylized Keyframe Animation
Remote contract position focusing on stylized character animation, personality, posing, timing, and entertainment.
Focus Areas:
- Highly pushed character animation (character highlight intros/emotes with camera animation).
- Short character-driven moments with great poses, appealing timing, and strong silhouettes.
Requirements:
- Strong stylized and pushed posing.
- Great sense of timing, appeal, and character.
- Character acting/performance experience.
- Ability to tell a story or sell a character in a short animation.
- Strong understanding of body mechanics.
Preferred Qualifications:
- Feature animation background.
- Game development experience is a plus.
Application Instructions:
- Send reel, resume, availability, location, and rates.
Job 3: Remote Stylized Keyframe Gameplay Animator
Remote contract position for creating highly stylized, punchy gameplay animation.
Responsibilities:
- Create combat attacks, abilities, locomotion, and reactions.
- Ensure animations have strong poses, exaggerated timing, clear silhouettes, and snappy transitions.
- Ensure attacks feel powerful and satisfying.
- Maintain gameplay responsiveness and game feel.
Requirements:
- Strong hand-keyed gameplay animation.
- Experience with highly stylized character animation.
- Strong posing, timing, spacing, and silhouettes.
- Ability to push poses and timing while maintaining clear gameplay readability.
- Great sense of weight, impact, anticipation, and follow-through.
- Professional game development experience.
Application Instructions:
- Send reel, resume, availability, location, and rates. (Reels showing stylized combat and highly pushed keyframe work preferred).
Job 4: Remote Contract – Motion Capture Animator
Remote contract position for motion capture data processing and polishing.
Responsibilities:
- Clean up and polish motion capture data, specifically focusing on subtle realistic motion.
- Troubleshoot and fix common mocap issues.
- Work with production character rigs.
- Work efficiently with high volumes of animation.
Requirements:
- Strong experience with motion capture cleanup.
- MotionBuilder experience (preferred).
- Maya experience.
- Solid understanding of body mechanics, weight, and believable movement.
Preferred Qualifications:
- Professional game development experience.
Application Instructions:
- Send reel, resume, availability, location, and rates.
General Application
For roles not listed, submit a general application including:
- Professional summary.
- Reel.