Stranded Beast
- Open roles
- 2
- Founded
- 2026
- Employees
- N/A
- Offices
- 2
About Stranded Beast
About Stranded Beast
Stranded Beast is an independent video game development studio based in Vienna, Austria. Founded by a team of industry veterans with backgrounds in competitive multiplayer titles, MOBAs, and tabletop game design, the studio focuses on the creation of original intellectual property. The team is currently developing its commercial debut title, Postmortem, a top-down, 4-player (2v2) action game designed for both local and online play. Set in a world defined by the tension between utopian euphoria and dystopian decay, the game emphasizes a core loop centered on action-oriented, competitive gameplay.
Technology and Philosophy
Technically, the studio distinguishes itself by utilizing the Godot Engine (4.x) as its primary development platform. The engineering team leverages C++ and GDExtensions to implement custom editor tooling, authoritative dedicated server architectures, and low-level networking protocols to ensure high-performance multiplayer experiences. The studio maintains a commitment to open-source and self-hosted workflows, utilizing tools such as Git and Forgejo for version control and CI/CD.
Stranded Beast operates with a player-first philosophy, explicitly rejecting predatory monetization practices such as dark patterns, pay-to-win mechanics, and asset flipping. The studio emphasizes a collaborative, team-oriented work environment that prioritizes developer autonomy and sustainable work-life balance. As an active member of the Austrian game development ecosystem, the studio participates in local industry initiatives including the Pioneers of Game Development Austria (PGDA), Subotron, and the Vienna Game Dev Meetup.
Notable credits
1 creditOffices
Where Stranded Beast is based
- Vienna, Austria
Vienna office
Headquarters - Salzburg, Austria
Salzburg office
Open roles
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