Back to all jobs
STRA

Programmer

Stranded Beast
Location
Vienna, Austria
Experience
Mid
Posted
Sep 26, 2026
Type
Permanent · On-site

About the role

Role Overview

Technical Lead in all things multiplayer / Programmer.


Working Conditions

  • Location: Partially on-site in Vienna, Austria.
  • Remote Policy: Fully remote work is only possible within Austria due to tax and labor laws.
  • Legal Requirements: EU work permit or Austrian work visa is required for this full-time position.

Core Responsibilities

  • Serve as the low-level technical expert on the dev team, specializing in networking and multiplayer.
  • Design high-level network architecture for games using a Godot-based toolchain.
  • Develop tools for the dev team and extend the engine as needed.
  • Utilize internal and external debuggers and profilers to optimize game performance.
  • Support other dev team members with gameplay programming, shaders, automated tests, asset tooling, and marketing/PR.

Mandatory Qualifications

  • Formal education or background in Computer Science or equivalent experience with a proven track record.
  • Published multiplayer games (solo or in a team).
  • Experience using Godot 4 high-level multiplayer tools.
  • Experience deploying various online multiplayer solutions (websockets, P2P, dedicated server).
  • Interest in multiplayer backend solutions and self-hosting on scalable VPS.
  • 3+ years of experience using Git.
  • Experience building Godot from source.
  • Open mind to challenge UX modus operandi in multiplayer games.
  • Track record of developing performant code in C++ and comfort using dynamically typed languages (like GDScript) for scripting.
  • Ability and desire to communicate complex technical issues and personal opinions respectfully, freely, and clearly.
  • Positive collaborative mindset.

Bonus Qualifications

  • 3+ years of experience creating and releasing Godot games.
  • Experience with input prediction, lag compensation, and rollback netcode.
  • Implementation of custom game server backends (authorization, matchmaking, anticheat).
  • Experience working in AA+ teams on action-oriented online multiplayer games.
  • Contributed to the Godot source code.
  • Contributed to well-known larger Godot plugins.
  • Experience with Gitea or Forgejo.
  • Experience with self-hosting.
  • Developed multi-platform games.
  • Self-published on console.
  • Strong interest in engine development and realtime rendering pipelines.

Compensation and Benefits

  • A highly motivated, extremely passionate team of professionals with industry experience and a realistic outlook.
  • Flexible employer-friendly long-term contract formulated around individual needs.
  • Commitment to no gambling mechanics, no dark patterns, no pay-to-win, no asset flips, no slop, and no licensed-IP cheap knock-offs.
  • Opportunity to shape a young, growing game company and a completely new, unique IP.
  • Flat hierarchy and high autonomy.
  • 25 days of paid leave.
  • Competitive industry salary (based on Austrian union-monitored IT-KV ST1, with willingness to overpay).

Company Information

Stranded Beast is a young creative game studio based in Vienna, Austria, currently developing their debut title, "Postmortem."

STRA

Stranded Beast

Games & Interactive
Open roles
2
Founded
2026
Employees
N/A
Location
2 offices