About the role
Role Overview
Technical Lead in all things multiplayer / Programmer.
Working Conditions
- Location: Partially on-site in Vienna, Austria.
- Remote Policy: Fully remote work is only possible within Austria due to tax and labor laws.
- Legal Requirements: EU work permit or Austrian work visa is required for this full-time position.
Core Responsibilities
- Serve as the low-level technical expert on the dev team, specializing in networking and multiplayer.
- Design high-level network architecture for games using a Godot-based toolchain.
- Develop tools for the dev team and extend the engine as needed.
- Utilize internal and external debuggers and profilers to optimize game performance.
- Support other dev team members with gameplay programming, shaders, automated tests, asset tooling, and marketing/PR.
Mandatory Qualifications
- Formal education or background in Computer Science or equivalent experience with a proven track record.
- Published multiplayer games (solo or in a team).
- Experience using Godot 4 high-level multiplayer tools.
- Experience deploying various online multiplayer solutions (websockets, P2P, dedicated server).
- Interest in multiplayer backend solutions and self-hosting on scalable VPS.
- 3+ years of experience using Git.
- Experience building Godot from source.
- Open mind to challenge UX modus operandi in multiplayer games.
- Track record of developing performant code in C++ and comfort using dynamically typed languages (like GDScript) for scripting.
- Ability and desire to communicate complex technical issues and personal opinions respectfully, freely, and clearly.
- Positive collaborative mindset.
Bonus Qualifications
- 3+ years of experience creating and releasing Godot games.
- Experience with input prediction, lag compensation, and rollback netcode.
- Implementation of custom game server backends (authorization, matchmaking, anticheat).
- Experience working in AA+ teams on action-oriented online multiplayer games.
- Contributed to the Godot source code.
- Contributed to well-known larger Godot plugins.
- Experience with Gitea or Forgejo.
- Experience with self-hosting.
- Developed multi-platform games.
- Self-published on console.
- Strong interest in engine development and realtime rendering pipelines.
Compensation and Benefits
- A highly motivated, extremely passionate team of professionals with industry experience and a realistic outlook.
- Flexible employer-friendly long-term contract formulated around individual needs.
- Commitment to no gambling mechanics, no dark patterns, no pay-to-win, no asset flips, no slop, and no licensed-IP cheap knock-offs.
- Opportunity to shape a young, growing game company and a completely new, unique IP.
- Flat hierarchy and high autonomy.
- 25 days of paid leave.
- Competitive industry salary (based on Austrian union-monitored IT-KV ST1, with willingness to overpay).
Company Information
Stranded Beast is a young creative game studio based in Vienna, Austria, currently developing their debut title, "Postmortem."