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Raven Software

Games & Interactive

Our Work Speaks For Us

Open roles
14
Founded
1990
Employees
201-500
Offices
1

About Raven Software

Raven Software is an American AAA game-development studio founded in 1990 by brothers Brian and Steve Raffel. The studio began as an independent developer with the Amiga role-playing game Black Crypt, then gained recognition during the 1990s through the dark-fantasy first-person shooters Heretic and Hexen: Beyond Heretic, made in collaboration with id Software.

The company develops first-person shooters and live-service games, with capabilities spanning combat systems and mechanics, campaign missions and level design, cinematic storytelling, gameplay scripting, systems balancing, motion capture, character rigging, and remastering. Its work includes full-cycle AAA development, co-development, engineering and scripting, narrative design, live-operations support, and gameplay balancing for console and PC games.

Game development history

Over its history, Raven has developed licensed action-adventure and shooter projects including Star Trek: Voyager – Elite Force, the Soldier of Fortune series, Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy, X-Men Legends, Marvel: Ultimate Alliance, Wolfenstein (2009), and Singularity.

Since 2010, the studio has been a contributor to the Call of Duty franchise. It is the lead developer for Call of Duty: Warzone and has served as lead campaign co-developer for Call of Duty: Black Ops Cold War and Call of Duty: Black Ops 6 alongside Treyarch. Its additional franchise work includes Call of Duty: Modern Warfare Remastered, Call of Duty Online, and contributions to Modern Warfare, Modern Warfare II, Modern Warfare III, and Vanguard.

Corporate history

Raven joined Activision through a 1997 merger involving RSC Acquisition Corp. and continues to operate as Raven Software Corporation within Activision Publishing and the wider Microsoft Gaming organization. The studio’s current work combines campaign development, multiplayer and live-service operations, and technical production for major interactive entertainment releases.

More about Raven Software

Leadership and studio practice

  • David Pellas leads the studio as Studio Head. Co-founder Brian Raffel retired in April 2024; Raven was founded by Brian and Steve Raffel.
  • Raven uses the motto “Our Work Speaks For Us.” Its Middleton-based team follows a hybrid schedule requiring four days per week on site.
  • The studio contributes to local community initiatives through its philanthropic outreach arm, Raven's Wings.

Notable credits

23 credits
  • Call of Duty: Warzone
  • Call of Duty: Black Ops 6
  • Call of Duty: Black Ops Cold War
  • Call of Duty: Modern Warfare Remastered
  • Call of Duty Online
  • Singularity
  • Wolfenstein (2009)
  • X-Men Origins: Wolverine
  • Marvel: Ultimate Alliance
  • Quake 4
  • X-Men Legends
  • X-Men Legends II: Rise of Apocalypse
  • Star Wars Jedi Knight: Jedi Academy
  • Star Wars Jedi Knight II: Jedi Outcast
  • Soldier of Fortune
  • Soldier of Fortune II: Double Helix
  • Star Trek: Voyager – Elite Force
  • Hexen II
  • Hexen: Beyond Heretic
  • Heretic
  • CyClones
  • ShadowCaster
  • Black Crypt

Offices

Where Raven Software is based

1 location
  • Middleton office

    Headquarters
    8496 Greenway Blvd, Middleton, WI 53562, USAMiddleton, Wisconsin, United States
    About this office

    Primary headquarters and game-development studio with motion-capture stages, playtesting theaters, sound-recording facilities, and engineering labs.

Open roles

Find your next role at Raven Software

14 jobs