About the role
Job Description
Activision is looking for talented and innovative students to join our teams for summer 2027. All interns will receive a meaningful project and an unparalleled experience. We’ll provide the tools and resources you need to learn. The challenging and creative work you do throughout your internship will directly impact the team you are contributing to.
All internships will be conducted in-person. Hosting managers will determine when and how often interns work in the office. All interns will have the option to opt into relocation services (flights, trains, or car mileage reimbursement). Additionally, all interns will be provided with a living stipend to subsidize housing, utility, commuting, and miscellaneous costs.
Program Requirements
- Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program and graduating May 2027 – June 2028.
- Available to participate in a 12-week internship starting in mid-May or mid-June.
- Currently residing in the US or open to relocating oneself to the US.
- Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts.
- Approaches problems in a clear, well-organized, and solutions-oriented manner.
- Works well with others and contributes to team tasks.
- Able to effectively communicate problems, solutions, needs, or priorities.
- Is engaged, seeks to learn, and is able to manage time effectively.
- A passion for significantly impacting game development.
- Applicants must apply with a resume and portfolio, reel, or Git repository to be considered.
Internship Opportunities
Tech Art Intern
As a Technical Artist, you will utilize your creative problem-solving abilities across a wide range of technical solutions. You'll collaborate with artists and engineers to help improve and expand upon content creation pipelines and tool sets.
Requirements:
- Skilled with 3D applications such as Maya, Blender, ZBrush, Substance, etc. (Houdini, MetaHuman, MotionBuilder, or Speedtree are a plus).
- Experience with Unity, Unreal, or other game engines.
- Knowledge of coding language such as Python, Java, C# or C++ and object-oriented programming practices.
- Understanding of production/tracking tools (Jira, Perforce, etc.).
- Strong traditional art foundation and technical problem-solving abilities.
- Enthusiasm for participating in the critique process and ability to execute on feedback.
- Portfolio/reel or Git repository demonstrating tech art related projects (Destruction, tools, rigging, TD work, etc.).
Hosting Locations:
- Activision Motion Capture Studio (Playa Vista, CA)
- Raven Software (Middleton, WI)
Rewards
Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Insurance & Financial Well-being:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance.
- 401(k) with Company match, tuition reimbursement, charitable donation matching.
- Time Off & Leaves:
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave.
- Programs & Perks:
- Mental health & wellbeing programs, fitness programs, free and discounted games.
- A variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others.
- Relocation:
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Base Pay:
- The standard base pay range for this role is $20.00 - $50.00 Hourly.
- Specific range and offer will be based on relevant experience, performance, and work location.
- Employees in this role may be eligible for incentive compensation (not guaranteed).
- New hire compensation is negotiable.