About the role
Mission
Invent, pitch, implement, and tune player-first experiences. Act as a self-sufficient, fire and forget teammate who takes ownership, proactively solves challenges, and delivers high-quality work. Thrive in a fast-paced, ambiguous environment while partnering with internal and external collaborators.
Responsibilities
- Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver world-class game systems.
- Research subject matter relating to design objectives to ensure an authentic experience.
- Proactively and independently implement high-level direction.
- Pitch designs and features using multimedia tools.
- Create and maintain design documents and systems specifications.
- Provide verbal and written assessments of systems designs.
- Champion and advocate for the player experience.
- Mentor fellow Designers.
- Use scripting tools to create, iterate, and balance game mechanics and systems.
- Play builds of games in-progress and provide concise, prioritized feedback to internal and external teams.
- Ensure systems are understood and applied across teams.
- Maintain a comprehensive understanding of the design process across all facets of the game.
Minimum Requirements
- Experience:
- 5+ years in the games industry working in a system design capacity.
- Proven implementation experience with programming/scripting languages.
- Comprehensive knowledge and understanding of the FPS games space.
- Knowledge & Skills:
- Broad understanding of game systems ranging from moment-to-moment game feel to outer loop progression.
- Expertise writing high and low-level documentation (PowerPoint, Word, Excel, Miro, etc.).
- Key Attributes:
- Passionate and egoless attitude that welcomes feedback.
- Excellent communication skills.
- Strong problem-solving skills.
- A love of gaming with a broad range of experience across genres.
Extra Points
- Experience:
- Experience with visual software (Photoshop, Illustrator, etc.).
- Prior experience working on FPS campaigns.
- Knowledge & Skills:
- Extensive knowledge and understanding of story-driven campaign experiences.
Work Environment & Conditions
- Location: Middleton, WI.
- Schedule: Onsite, four days per week.
- Policy: Work arrangements may change at the company's discretion to meet business needs.
Studio Profile
Raven Software was founded in 1990 and has contributed to titles such as Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and the Call of Duty franchise. The studio is a lead developer on Call of Duty: Warzone and the Black Ops series. The studio culture is built on the motto, “Our Work Speaks For Us,” focusing on respect, collaboration, and a culture free of egos.
Compensation & Benefits
- Base Pay Range: $30.47 - $56.35 Hourly (Subject to factors including experience, performance, and location).
- Incentive Compensation: May be eligible; not guaranteed.
- Health & Wellness:
- Medical, dental, vision, HSA/HRA, healthcare and dependent care spending accounts.
- Life and AD&D insurance, disability insurance.
- Mental health and wellbeing programs, fitness programs.
- Financial & Retirement:
- 401(k) with Company match.
- Tuition reimbursement, charitable donation matching.
- Time Off:
- Paid holidays and vacation, paid sick time, floating holidays.
- Compassion and bereavement leaves, parental leave.
- Other:
- Free and discounted games.
- Supplemental life and disability, legal service, ID protection, rental insurance.
- Relocation assistance if required by the company.