Treyarch
- Open roles
- 11
- Founded
- 1996
- Employees
- 501-1000
- Offices
- 3
About Treyarch
Treyarch is an AAA video-game developer focused on first-person shooters, multiplayer action and live-operated experiences. Founded in 1996, the studio became part of Activision in 2001 and operates within Microsoft Gaming following Microsoft’s acquisition of Activision Blizzard.
Its early catalogue included Die by the Sword, sports games and licensed adaptations such as Spider-Man and Spider-Man 2. Treyarch later became a principal developer for the Call of Duty franchise, beginning with Call of Duty 2: Big Red One and Call of Duty 3 before establishing the Black Ops sub-series in 2010.
A defining part of the studio’s work is Zombies, introduced in Call of Duty: World at War as an experimental easter egg and subsequently developed into a signature pillar of the franchise. Its recent credits include Call of Duty: Black Ops 6 and Call of Duty: Black Ops 7, alongside earlier Black Ops installments, Call of Duty: World at War, Spider-Man 3, James Bond 007: Quantum of Solace and Ultimate Spider-Man.
Development capabilities
- Full-cycle AAA game development for console and PC
- First-person-shooter gameplay, combat mechanics, multiplayer systems and level design
- Engine programming, technical art, visual effects, UI/UX, animation and cinematics
- Narrative, world-building and audio engineering
- Multi-platform performance optimization and live-service content support
Treyarch’s technical work includes proprietary-engine engineering based on a modified IW/Treyarch engine branch, as well as motion capture, animation and cinematic production. The studio also supports ongoing seasonal content and large-scale multiplayer modes, including Blackout.
The company’s overall headquarters is in Playa Vista, Los Angeles. It also maintains direct teams in Vancouver and Austin, supporting engineering, IT, design and animation work.
More about Treyarch
Leadership
In June 2026, longtime studio head Mark Gordon stepped down after 22 years. Franchise veterans Kevin Hendrickson and Yale Miller assumed executive leadership as Co-Studio Heads.
Historical development
Activision merged Gray Matter Interactive into Treyarch in 2005 to strengthen the studio’s first-person-shooter development pipeline.
Notable credits
16 creditsOffices
Current and former locations of Treyarch
- 5454 Beethoven St, Los Angeles, CA 90066Los Angeles, California, United States
Treyarch Headquarters
HeadquartersStudio headquarters in Playa Vista.
- Vancouver, British Columbia, Canada
Treyarch Vancouver
Branch studio with dedicated engineering, IT, design and animation teams.
- Austin, Texas, United States
Treyarch Austin
Regional development team.
- 3420 Ocean Park Blvd, Santa Monica, CASanta Monica, California, United States
Santa Monica office
Former officeClosed 2021
Former studio headquarters at Santa Monica Business Park; relocated to Playa Vista in 2021.
Open roles
Find your next role at Treyarch
VFX Artist
TreyarchContractOn-siteLevel Designer
TreyarchContractOn-siteGame Designer
TreyarchContractOn-siteUI/UX Artist
TreyarchContractOn-siteOnline & UI Technology Engineer
TreyarchContractOn-siteAudio Engineer
TreyarchContractOn-siteCinematic Animator, 3D
TreyarchPermanentOn-siteCinematic Animator, 3D
TreyarchPermanentOn-siteTechnical Designer
TreyarchContractOn-siteIT Technician
TreyarchContractOn-siteGame Engineer
TreyarchContractOn-site
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