Studio Massimo Gauthier inc.
- Open roles
- 1
- Founded
- 2024
- Employees
- 1-10
- Offices
- 1
About Studio Massimo Gauthier inc.
Studio Massimo Gauthier inc. is a boutique, engineering-centric independent game development firm based in Montréal, Québec. Founded in 2024 by director and lead programmer Massimo Gauthier, the studio serves as the formal corporate entity for his creative projects. While the studio operates under the public-facing development label Diorama Break Team, it maintains a transparent, founder-led philosophy that prioritizes direct creator accountability over impersonal branding.
Operational Model
The studio functions as a lean, remote-first organization. The core team consists of a single full-time director supported by a global network of specialized, part-time contractors. This distributed structure allows the studio to maintain high-tier production standards while minimizing overhead. The team utilizes custom-built, asynchronous digital infrastructure—including proprietary Kanban tools and GitHub-based documentation—to manage complex development workflows across time zones.
Technical Philosophy: The Massimodin Engine
Studio Massimo Gauthier inc. distinguishes itself through its total independence from commercial game engines. The studio utilizes Massimodin, a proprietary 2D engine authored by Gauthier in the ODIN programming language. This bespoke toolchain is specifically optimized for pixel art production, featuring:
- Native Aseprite Integration: Direct parsing of source art files, bypassing traditional export bottlenecks.
- Asset Hot-Reloading: An automatic, file-watching build system that provides instantaneous in-game feedback.
- Performance Architecture: A cache-friendly compositional entity system and native support for advanced profiling tools.
Flagship Project: Diorama Break
The studio’s primary intellectual property, Diorama Break, is a tactical JRPG that blends traditional genre elements with experimental mechanics. Key pillars include a self-aware meta-narrative that responds to player attention, and a combat system that incorporates logic from competitive fighting games, emphasizing frame data, spacing, and concurrent action execution. Following a successful 2026 crowdfunding campaign, the studio is currently in an extended pre-production cycle, with full-scale commercial production scheduled for 2027 and a target release in 2029.
Notable credits
2 creditsOffices
Where Studio Massimo Gauthier inc. is based
- Remote
Remote office
Open roles
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