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SMGI
Location
Montreal, Quebec
Experience
Mid · Senior · Lead
Posted
Sep 17, 2026
Type
Permanent · Remote

About the role

This position has been closed or filled.

Project Overview

Diorama Break is a pixel-art tactics JRPG featuring meta-narrative elements where players interact directly with the party. The game emphasizes a unique turn-based tactical battle system synthesizing elements of Fire Emblem, Into the Breach, and Transistor with fighting game mechanics like frame advantage and footsies. The world is a vibrant, naturalistic environment with semi-fantastical biomes rendered in an impressionistic style.

Role Responsibilities

  • Create character sprite models for pre-designed major characters and new minor characters from written briefs.
  • Play an integral role in the design and feel of environments.
  • Conceptualize and mock up lighting and other procedural effects in Aseprite and work with technical staff to actualize them in-game.
  • Help define the design and appearance of UI and menus.
  • Translate the director’s vision by synthesizing direction, concept artwork, references, and design documents.
  • Devise explicit artistic guidelines for production and communicate them to the team via documentation and visual explanations.
  • Consult on future art team hiring decisions.

Asset Contributions

  • Character sheets (all angles, including props).
  • Character dialogue portraits.
  • Stage thumbnails, sketches, and finalized background and prop art.
  • General environment concept art and mockups.
  • UI art and design.
  • Note: All assets are expected to be in a painterly pixel art style, except for general environment concept art.

Requirements

  • Professional experience as an artist on a shipped commercial-quality game, ideally in a leadership role.
  • Extremely strong pixel art fundamentals and ability to match the existing quality standard and impressionistic aesthetic.
  • Strong compositional ability and capacity to conceive of novel scenery and terrain.
  • Ability to output expressive anime-style character art.
  • Ability to translate high-res designs into pixel art while considering animation costs.
  • Comfort working with Aseprite (or equivalent with willingness to learn Aseprite).
  • Comfort working in a level editor to dress stages, validate ideas, and apply polish.
  • Portfolio demonstrating required skills.
  • Understanding of procedural visual effects and ability to integrate them into the aesthetic vision.
  • Good communication skills and professional mindset.
  • Comfort using Discord for remote communication.
  • Note: Exceptional candidates strong in either character or environment art will be considered.

Nice-to-haves

  • Familiarity with JRPGs, tactics games, and meta indie narrative games.
  • Tax resident of Canada (preferred for grant reasons).
  • Willingness to relocate to Canada for the duration of the job (studio will assist).
  • Ability to produce character sprite animation.
  • Good English skills.
  • Familiarity with Git for source control.

Employment Details

  • Full-time (32-40 hours per week).
  • Fully remote; maximally flexible hours across time zones.
  • Start date between October and January.
  • Rate: Aiming for median pay for similar roles in Montreal, dependent on skill and experience.
  • No weekend work expectations.

Tools and Methodology

  • Custom engine that reads Aseprite files directly (retains frame timings, origin points, and collision masks).
  • Fully custom level editor.
  • Asset hot-reloading for immediate in-game feedback.
  • Project management via Github repository, Github wiki, and a proprietary kanban-style application.

Studio Context

  • Current team: ~9 people (director, producer, music composer, level designer, and art contractors).
  • Studio structure: Studio Massimo Gauthier inc. (est. 2024).
  • Production for full game starts January 2027 with a target release in 2029.

Interview Process

  1. Initial call with the studio head (approx. 60 mins) to discuss fit and pay rate.
  2. Paid art test (1-2 weeks part-time).
  3. Meet the team (approx. 30 mins).
  4. Finalizing contract terms.
SMGI

Studio Massimo Gauthier inc.

Games & Interactive
Open roles
1
Founded
2024
Employees
1-10
Location
Remote