Sledgehammer Games
- Open roles
- 6
- Founded
- 2009
- Employees
- 201-500
- Offices
- 4
About Sledgehammer Games
Sledgehammer Games is an AAA video game developer focused on large-scale, cross-platform interactive entertainment. Founded in 2009 with Activision’s backing, the studio became a key developer within the Call of Duty franchise after co-developing Call of Duty: Modern Warfare 3 alongside Infinity Ward.
Its work spans full-cycle game development, co-development, game design and programming, technical animation, character and environment art, cinematic direction, real-time audio, multiplayer systems, and live operations. The studio’s specialties include first-person-shooter design, narrative campaigns, multiplayer balancing, game-engine engineering, and technical sound design.
Call of Duty development
Sledgehammer led development of Call of Duty: Advanced Warfare, introducing the series’ exo-movement mechanics, followed by Call of Duty: WWII, which returned the franchise to a historical setting. It later led Call of Duty: Vanguard and Call of Duty: Modern Warfare III, while also contributing to Call of Duty: Modern Warfare, Call of Duty: Black Ops Cold War, and ongoing Call of Duty: Warzone content and live-service support.
International studio model
The company grew from its original California base into an international development organization, adding teams in Melbourne in 2019 and Toronto and Guildford in 2021. This distributed model supports development across time zones and disciplines for major console and PC game productions.
Following broader Activision Blizzard restructuring after Microsoft’s acquisition, Sledgehammer closed its former Foster City premises in 2024 and established its current California studio presence in San Mateo. The studio remains active as part of Activision Publishing and Microsoft Gaming, continuing work on Call of Duty projects and cross-platform adaptations.
More about Sledgehammer Games
Leadership and history
- Aaron Halon is Studio Head, Andrew “Andy” Wilson is Chief Operating Officer, and David Swenson is Creative Director.
- The studio was founded by Glen Schofield and Michael Condrey, who both departed in 2018.
Development model
After adding studios in Melbourne, Toronto, and Guildford, Sledgehammer adopted an international production model designed to support round-the-clock development pipelines across its teams.
Notable credits
8 creditsOffices
Current and former locations of Sledgehammer Games
- Melbourne, Victoria, Australia
Sledgehammer Games Melbourne
Opened 2019
Asia-Pacific studio, established September 2019.
- Toronto, Ontario, Canada
Sledgehammer Games Toronto
Opened 2021
Canadian studio, established May 2021.
- Guildford, England, United Kingdom
Sledgehammer Games Guildford
Opened 2021
UK production studio, established October 2021.
- San Mateo, California, United States
Sledgehammer Games San Mateo
Primary California studio and current US studio.
- 1001 E. Hillsdale Blvd., Suite 610, Foster City, CA 94404Foster City, California, United States
Sledgehammer Games Foster City
Former officeOpened 2009 · Closed 2024
Original California studio premises, occupied from 2009 to early 2024; closed following the move to San Mateo.
Open roles
Find your next role at Sledgehammer Games
Animation Director
Sledgehammer GamesPermanentRemoteUI Artist
Sledgehammer GamesContractOn-siteProducer
Sledgehammer GamesContractRemoteRigging Artist
Sledgehammer GamesContractOn-siteGameplay Animator, 3D (Viewmodel)
Sledgehammer GamesContractRemoteUI Engineer
Sledgehammer GamesPermanentOn-site
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