Skydance Games
- Open roles
- 1
- Founded
- 2016
- Employees
- 51-200
- Offices
- 2
About Skydance Games
Skydance Games is the interactive entertainment and game-development division operating under Paramount, a Skydance Corporation. It brings together Skydance Interactive and Skydance New Media, spanning premium virtual-reality experiences, cinematic real-time storytelling, and narrative-driven action-adventure games for console and PC.
The division originated in 2016 when Skydance Media acquired The Workshop Entertainment and established Skydance Interactive. The team developed a VR-focused catalogue that includes Archangel, Archangel: Hellfire, The Walking Dead: Saints & Sinners, its sequel The Walking Dead: Saints & Sinners – Chapter 2: Retribution, and Skydance's BEHEMOTH. Its work combines performance-driven storytelling with physics-based combat and immersive interaction designed for VR hardware.
The Walking Dead: Saints & Sinners, made with Skybound Entertainment, became a major release for the studio, followed by the 2022 Retribution sequel. Skydance's BEHEMOTH expanded the division's VR portfolio with close-quarters melee combat and large-scale creature encounters for PlayStation VR2, Meta Quest, and PC VR.
Narrative games and interactive IP
Skydance New Media, formed in 2019, develops AAA action-adventure games for consoles and PC. Its projects include Marvel 1943: Rise of Hydra and an original Star Wars action-adventure game being developed with Lucasfilm Games. The label focuses on cinematic narrative design, performance capture, Unreal Engine 5 development, and photorealistic real-time rendering.
Capabilities
- AAA VR and immersive XR game development
- Narrative-driven action-adventure production
- Real-time cinematics and performance capture
- Physics-driven melee and tactical combat systems
- Unreal Engine 5 architecture and rendering
- Interactive adaptation and world-building for established entertainment IP
Following the 2025 formation of Paramount Skydance Corporation, the company’s game operations were brought under the Paramount Games Studio umbrella in 2026. Skydance Games continues as the public development and publishing banner for its interactive projects.
More about Skydance Games
Operating structure
Skydance Games encompasses the internal labels Skydance Interactive and Skydance New Media. In corporate contracts, EULAs, and privacy filings, Skydance Interactive, LLC and Skydance Silicon Valley, LLC are jointly identified as “Skydance Games.”
Leadership and consolidation
When Paramount Games Studio launched in June 2026, it united Skydance Interactive, Skydance New Media, and Paramount’s interactive IP under President Tony Driscoll and Head of Games Dan Prigg. Skydance New Media was formed in 2019 under game director Amy Hennig and studio executive Julian Beak.
Notable credits
7 creditsOffices
Where Skydance Games is based
- 2900 Olympic Blvd, Santa Monica, CA 90404, United StatesSanta Monica, California, United States
Skydance Games Headquarters & New Media Hub
HeadquartersHeadquarters and Skydance New Media hub housing executive leadership, publishing, game engineering, and production management.
- 4223 Glencoe Ave, Marina del Rey, CA 90292, United StatesMarina del Rey, California, United States
Skydance Interactive Studio
Dedicated Skydance Interactive game-development facility and production space for immersive and interactive teams.
Open roles
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