Ocellus Studio
- Open roles
- 2
- Founded
- 2016
- Employees
- 51-200
- Offices
- 1
About Ocellus Studio
Ocellus Studio is an independent French games and animation group combining stylized art production, cinematic work and full-cycle game development. Operating through Ocellus Services and Ocellus Games, it supports external partners while developing original and licensed PC and console titles.
Its art and production practice spans visual development, concept art, character and environment design, 2D and 3D asset creation, texturing, rigging, animation, UI/UX, VFX and promotional key art. The studio also produces pre-rendered and real-time game trailers, in-game cinematics and user-acquisition creative, using pipelines including Unreal Engine 5 and Maya.
Games, co-development and live operations
Ocellus provides end-to-end production and co-production for console, PC and mobile games, alongside art-direction guidance, technical-art pipelines, UX audits and live-operations support. Its work includes asset production, updates and marketing cinematics for Supercell titles including Clash of Clans, Clash Royale, Brawl Stars, Squad Busters and mo.co.
The group has also contributed visual concepts and key art to Fortnite, live-ops art support to Merge Mansion, and co-development, art production and animation across Outfit7's Talking Tom games. Earlier console co-development credits include the Asterix & Obelix XXL remasters and Asterix & Obelix XXL 3: The Crystal Menhir.
Original development
Ocellus Games develops internal original IP and licensed games. Its released titles include the 2021 platform adventure Marsupilami: Hoobadventure and 2024's The Smurfs: Dreams, a 3D platformer published by Microids for PC and consoles.
The studio's history reaches back to the RHEO artist collective founded by Cyril Corallo in 2010. Rebranded as Ocellus in 2015, the team established operations in Ljubljana in 2016 before relocating to France and establishing Ocellus Services SAS in 2018. The group later expanded its structure with Ocellus Games as a dedicated development division, pairing a B2B creative-services practice with internal game production.
More about Ocellus Studio
Leadership and early history
- Cyril Corallo founded the RHEO collective in 2010 and is identified as Ocellus Studio's Founder, CEO and Art Director.
- RHEO won the CG Master Award at the 2010 CGSociety Challenge. In 2011, its core team relocated to Miami to co-produce the 2D animated runner Harold with Moonspider Studio.
Operating model
Ocellus pairs its client-services business with an autonomous game-development division. Ocellus Services handles stylized art outsourcing, animation and trailer production, while Ocellus Games develops original IP and licensed console and PC games.
The group also opened Ocellus North in 2023 to support innovation initiatives through Ocellus Lab and artist residencies.
Notable credits
14 creditsOffices
Current and former locations of Ocellus Studio
- Lyon, Auvergne-Rhône-Alpes, France
Lyon offices
HeadquartersAbout this office
**Ocellus Studio Headquarters** Status: active Headquarters Address: 15 Quai de Pierre-Scize, 69009 Lyon, France Opened: 2021 Permanent corporate headquarters and multi-floor creative production hub housing executive leadership, Ocellus Services art and animation pipelines, and Ocellus Games development engineering teams. --- **Office** Status: inactive / historical Address: 11 Place Antonin Poncet, 69002 Lyon, France Opened: 2018 Closed: 2021 Former Lyon office used from 2018 until the relocation to Quai de Pierre-Scize on April 1, 2021.
- Ljubljana, Slovenia
Ljubljana office
Former officeOpened 2016 · Closed 2018
Historical branch sharing office space with Outfit7 for the co-production of Talking Tom CAMP; operations were consolidated in Lyon in 2018.
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