Homa
Game the system
- Open roles
- 4
- Founded
- 2018
- Employees
- 201-500
- Offices
- 4
About Homa
Homa is a Paris-headquartered mobile game developer, publisher, and gaming technology company. Founded in 2018, it works with independent creators and internal teams to take mobile-game concepts from prototype through publishing, monetization, and live operations.
The company develops and publishes hyper-casual, hybrid-casual, idle, and simulation-driven mobile games for iOS and Android. Its portfolio includes titles such as Attack Hole: Black Hole Games, Merge Master: Dinosaur Monster, Aquarium Land, Sky Roller, Clean It: Cleaning Games, Craft Island, and NERF Epic Pranks!.
Technology and publishing platform
Homa combines game publishing with a proprietary technology stack designed to help developers make data-informed product decisions. Homa Lab provides market intelligence, trend scouting, product-market-fit analysis, audience testing, and live monetization tools. Its no-code Homa SDK and Belly toolkit support rapid iteration, analytics integration, remote configuration, and real-time A/B testing.
Its Homa Data system is used to test the balance between advertising mediation and in-app purchases, while publishing support spans distribution, user-acquisition scaling, gameplay balancing, UX/UI refinement, 3D art, and marketing creative production.
Evolving mobile-game focus
Originally associated with hyper-casual games, Homa publicly rebranded from Homa Games to Homa in October 2022. The rebrand accompanied a broader focus on hybrid-casual games and deeper live-operated IP experiences.
Alongside its publishing and technology work, Homa supports developer learning through HomAcademy, which offers masterclasses, curriculum, and workshops. The company also works across European development hubs, combining creator-led production with AI-assisted market intelligence and optimization tools.
More about Homa
Leadership and growth
- Homa was founded by Daniel Nathan, CEO, and Olivier Le Bas, CRO.
- Between 2021 and 2022, the company raised a $15 million Seed round, a $50 million Series A, and a $100 million Series B, for $165 million in reported institutional funding.
Strategic expansion
Homa expanded through acquisitions and acqui-hires: Toulouse-based IRL Team in 2020, arcade-idle specialist Ducky Games in 2021, and education provider RisingHigh Academy in 2022. RisingHigh Academy became part of Homa's educational ecosystem as HomAcademy.
Portfolio scale
By 2026, Homa had published more than 80 titles generating over 2 billion downloads worldwide.
Notable credits
18 creditsOffices
Current and former locations of Homa
- 7 Rue de Madrid, 75008 Paris, FranceParis, Île-de-France, France
Global Headquarters
HeadquartersAbout this office
Global headquarters and principal operating studio for executive leadership, publishing, Homa Lab engineering, product analytics, marketing, and HR.
- Skopje, Greater Skopje, North Macedonia
Skopje Regional Development Studio
Regional development studio for in-house game engineering, game design, and mobile development operations.
- Lisbon, Portugal
Lisbon Regional Development Hub
Regional development hub for game prototyping and production engineering.
- Lviv, Lviv Oblast, Ukraine
Lviv Regional Development Office
Opened 2021
Regional development office for mobile development and art production.
- 3 Rue Alaric II, 31100 Toulouse, FranceToulouse, Occitanie, France
Toulouse Development Branch
Former officeOpened 2020 · Closed 2023
Former development branch established through the IRL Team acqui-hire; formally closed in 2023.
Open roles
Find your next role at Homa
Unity Team Lead
HomaRemoteSenior Level Designer
HomaPermanentRemoteAI Unity Tools Engineer
HomaRemoteMotion Designer - Mobile Games
HomaFreelanceRemote
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