About the role
Company Overview
Homa is a global mobile game developer and publisher. With over 80 titles launched and 2 billion+ downloads, the company utilizes its proprietary Homa Lab platform—which integrates market intelligence, data tools, and AI-driven game tech—to identify product-market fit and scale mass-market games. The company employs 220+ people from 30+ nationalities and has raised $165M from investors including Headline, Northzone, Eurazeo, Bpifrance, and founders from King, Sorare, and Spotify.
The Opportunity
The Level Designer will act as the keeper of player experience for a hybrid casual RPG. This role involves full ownership of the level design area, including roadmap setting, decision-making, and shipping. The team is small, AI-native, and equipped with a dedicated level editor and an AI-powered level generation pipeline.
Responsibilities
- Build: Design, build, and tune levels directly in Unity, covering layouts, encounters, pacing, and difficulty.
- Scale: Triple level content by combining the AI pipeline with professional design judgment.
- Balance: Model health, damage, and stat changes mathematically before shipping.
- Polish: Bring existing levels to final quality, ensuring optimal feel and engagement.
- Own: Set the level design roadmap, make design decisions, and evaluate the fit of every choice.
- Specify: Write clear, detailed specifications for developer implementation.
- Learn from players: Utilize playtests and player data to iterate quickly.
- AI: Integrate AI daily to generate layouts, prototype encounters, simulate balancing, and automate workflows.
Requirements
- Years of level design experience with shipped levels on hybrid casual, RPG, or combat-based games.
- Hands-on balancing skills, including comfort with stats, math, and spreadsheets.
- Fluency in Unity for building and iterating levels within the engine.
- Strong sense of game feel and ability to explain design rationale.
- Demonstrated daily use of AI to automate, speed up, or rethink workflows.
- Ability to manage autonomy, build roadmaps, and make independent design decisions.
- Data-driven approach to level tuning.
- Experience in feature design alongside level design.
Core Competencies
- Extreme ownership: Ability to drive outcomes and fix issues independently.
- Proactive: Taking initiative without waiting for instructions.
- Pragmatism and simplicity: Seeking the simplest effective solutions and using available tools to ship.
- Sharp thinking: Fast learning, fact-based reasoning, and clear structuring of ideas.
- Hungry and motivated: Ambitious, high-energy, and grounded.
Homa Culture and Values
- Humility: Constant learning and focus on improvement.
- Curiosity: Seeking the "why" behind the "what" with purpose and practicality.
- Focus: Obsessing over details and allowing pragmatism to guide attention.
- Ambition: Striving for excellence and reaching higher using common sense.
Benefits
- Growth: Exposure to high-potential environments designed for rapid career advancement.
- Ownership: Direct impact on player experience and game metrics.
- Tools: Access to dedicated level editors and AI pipelines.
- Environment: Small, ambitious teams with a high talent bar.
- Comprehensive Benefits: Localized perks including insurance, meal vouchers, public transport, and gym memberships (dependent on location).
- Workspace: Access to Paris HQ (WeWork) and global WeWork coworking spaces.
- Global Collaboration: Working with talent from 35+ countries.
- Team Gatherings: Periodic team retreats and workations.
- Performance: Bi-annual reviews to align on progress and development goals.
- Equipment: Provision of necessary hardware, including home office setup allowances for remote workers.
Location and Logistics
- Remote position open to multiple countries.
- Hiring primarily within European time zones (UTC to UTC+3).
- Team members located across various regions including Spain, Turkey, Germany, North Macedonia, Poland, and the UK.