Evo Interactive
- Open roles
- 1
- Founded
- 2022
- Employees
- 1-10
- Offices
- 1
About Evo Interactive
Studio Overview
Evo Interactive is an independent game development micro-studio based in San Jose, California. Founded and managed by Nicholas Rosendin, the studio operates as a sole proprietorship focused on the creation of indie video games and interactive prototypes. The studio utilizes a distributed, agile development model, coordinating with a network of freelance contractors to execute production milestones.
Production and Pipeline
Evo Interactive emphasizes structured project management, utilizing Kanban-based workflows to oversee development sprints. The studio’s technical pipeline is primarily built around the Unity engine, with support for Unreal Engine assets. A core focus of the studio's production is the development of modular 3D character systems, where armor and equipment are designed as interchangeable components that bind to standardized skeletal rigs. The studio maintains strict quality standards for its assets, requiring specific polygon counts and clean mesh topology for all character and equipment models.
Operating Model
As a lean, founder-led entity, Evo Interactive does not maintain a physical office or permanent in-house staff. Instead, it leverages remote collaboration tools such as Discord and Asana to manage multi-disciplinary teams of programmers, 3D artists, and illustrators. The studio is actively involved in the indie gaming space, with titles currently in development for the Steam platform and ongoing prototyping for large-scale multiplayer projects.
Professional Standards
Founder Nicholas Rosendin maintains several industry certifications, including Certified ScrumMaster (CSM) and Unity Certified Associate in Game Development. These credentials inform the studio's approach to production, which prioritizes clear communication, defined milestone tracking, and iterative design processes. The studio explicitly prohibits the use of generative AI for the creation of 3D game meshes, maintaining a focus on traditional digital art and modeling workflows.
Notable credits
2 creditsOffices
Where Evo Interactive is based
- Remote
Remote office
Open roles
Find your next role at Evo Interactive
No roles match these filters. Try another location or department, or clear the filters.