About the role
This position has been closed or filled.
Role Overview
Create a modular, semi-realistic 3D soldier character based on the provided concept.
Budget and Scope
- Compensation: $2,000 - $3,250 USD for the base character and one armor set, skinned to the supplied rig.
- Project Type: Paid, standalone prototype exploring the project’s art style and workflow.
- Future Work: May be offered but is not guaranteed. The project may explore other artistic approaches afterward, even if all deliverables are successfully completed.
Required Assets
- Base body mesh. Repurposing a suitable CC0 base mesh is acceptable, but should aim to reach the proportions in the concept.
- Rigid helmet.
- Skinned chest armor, including arms.
- Skinned leg armor, including boots.
- No hair assets are needed.
Modularity and Rig Compatibility
- Helmet, chest/arms, and legs/boots must function as independently interchangeable slots.
- Each piece must fit over the base mesh without requiring specific-matching-pieces in other armor slots for a modular customization system where players can equip and swap armor pieces independently.
- Use supplied rig and animations, preserving the skeleton.
- Fully skin and weight the deforming armor meshes; align the rigid helmet to the head.
- Check deformation, boundaries, and clipping using the supplied animations.
- No new animations or customization-system development are required.
Visual Direction
- Match the concept’s silhouette, proportions, major shapes, and colors.
- Aim for believable, semi-realistic forms—not the AI-generated concept’s hyper-realistic finish.
- Avoid exaggerated features, extensive surface microdetail, and an intentionally faceted low-poly appearance.
- Prioritize readability from a third-person camera behind the character, including closer views through an adjustable camera distance.
- AI mesh generation is not permitted; AI-assisted pipeline tools are acceptable.
Process and Delivery
- Start with a simple blockout for approval, followed by reviews at refined geometry and textured/skinned stages.
- Refine detail gradually, and raise questions about the concept as needed.
- Target 10,000–17,500 triangles, with a hard maximum of 17,500 for the complete equipped character, including the base body/outfit and all equipped armor.
- No LODs desired for this contract.
- Provide an early test export for in-game compatibility checks.
- Final delivery must include separate modular meshes (FBX’s), their textures, and editable source files.
- Blender is preferred but not required.