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EVOI

Character Artist

Evo Interactive
Location
San Jose, California
Experience
Mid
Posted
14 days ago
Type
Contract · Remote

About the role

This position has been closed or filled.

Role Overview

Create a modular, semi-realistic 3D soldier character based on the provided concept.

Budget and Scope

  • Compensation: $2,000 - $3,250 USD for the base character and one armor set, skinned to the supplied rig.
  • Project Type: Paid, standalone prototype exploring the project’s art style and workflow.
  • Future Work: May be offered but is not guaranteed. The project may explore other artistic approaches afterward, even if all deliverables are successfully completed.

Required Assets

  • Base body mesh. Repurposing a suitable CC0 base mesh is acceptable, but should aim to reach the proportions in the concept.
  • Rigid helmet.
  • Skinned chest armor, including arms.
  • Skinned leg armor, including boots.
  • No hair assets are needed.

Modularity and Rig Compatibility

  • Helmet, chest/arms, and legs/boots must function as independently interchangeable slots.
  • Each piece must fit over the base mesh without requiring specific-matching-pieces in other armor slots for a modular customization system where players can equip and swap armor pieces independently.
  • Use supplied rig and animations, preserving the skeleton.
  • Fully skin and weight the deforming armor meshes; align the rigid helmet to the head.
  • Check deformation, boundaries, and clipping using the supplied animations.
  • No new animations or customization-system development are required.

Visual Direction

  • Match the concept’s silhouette, proportions, major shapes, and colors.
  • Aim for believable, semi-realistic forms—not the AI-generated concept’s hyper-realistic finish.
  • Avoid exaggerated features, extensive surface microdetail, and an intentionally faceted low-poly appearance.
  • Prioritize readability from a third-person camera behind the character, including closer views through an adjustable camera distance.
  • AI mesh generation is not permitted; AI-assisted pipeline tools are acceptable.

Process and Delivery

  • Start with a simple blockout for approval, followed by reviews at refined geometry and textured/skinned stages.
  • Refine detail gradually, and raise questions about the concept as needed.
  • Target 10,000–17,500 triangles, with a hard maximum of 17,500 for the complete equipped character, including the base body/outfit and all equipped armor.
  • No LODs desired for this contract.
  • Provide an early test export for in-game compatibility checks.
  • Final delivery must include separate modular meshes (FBX’s), their textures, and editable source files.
  • Blender is preferred but not required.
EVOI

Evo Interactive

Games & Interactive
Open roles
1
Founded
2022
Employees
1-10
Location
Remote