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Abstraction

Games & Interactive
Open roles
2
Founded
2007
Employees
51-200
Offices
1

About Abstraction

Abstraction is a Dutch independent game-development and technical co-development studio focused on complex multi-platform adaptation, porting, performance optimisation, and original IP production. Based in the Netherlands, it works with major publishers and development teams on demanding AAA and major-indie projects while also developing its own games.

The studio’s work spans creative co-development, systems engineering, console and PC adaptation, technical art, and full-cycle production. Its teams support games across modern consoles, PC, handheld, cloud, and legacy platforms, with particular emphasis on challenging codebases, high-performance graphics, shaders, level-of-detail pipelines, networking, multiplayer integration, and architectural refactoring.

Technical co-development

Abstraction is structured to take on high-complexity development work, including multi-platform launches and projects requiring deep engineering intervention. Its capabilities include:

  • Creative co-development and DLC production
  • Game adaptation and porting across 16 core platforms
  • Unreal Engine and proprietary-engine optimisation
  • Performance engineering, technical rescue, and legacy-platform work
  • Technical art, 3D character modelling, and asset-integration pipelines
  • Full-cycle development for original IP and external projects

Its portfolio includes creative co-development, engineering, adaptation, and technical support on titles such as Baldur’s Gate 3, Halo: The Master Chief Collection, Mass Effect: Legendary Edition, Dune: Awakening, Gigantic: Rampage Edition, Ark: Survival Evolved, Frostpunk, Hotline Miami Collection, and Bloodstained: Ritual of the Night.

Founded in 2007, the company has grown from original casual-game development into a specialist partner for technically demanding productions. It reports more than 200 SKUs across over 60 titles, combining external co-development engagements with ongoing work on unannounced internal intellectual property.

Following a founder-led buyout effective 1 January 2026, Abstraction operates independently and continues a commercial partnership with Virtuos.

More about Abstraction

Leadership and early history

  • Ralph Egas is the founder and Chief Executive Officer; Erik Bastianen is the co-founder and Chief Technology Officer.
  • The founders began initial project development in late 2006 as a two-person initiative in a garden shed. Their first commercial game, Potpourrii, was released in 2008.

Notable credits

14 credits
  • Baldur's Gate 3
  • Halo: The Master Chief Collection
  • Mass Effect: Legendary Edition
  • Dune: Awakening
  • Gigantic: Rampage Edition
  • Ark: Survival Evolved
  • Remnant: From the Ashes
  • Frostpunk
  • Hotline Miami & Hotline Miami Collection
  • Bloodstained: Ritual of the Night
  • Don't Starve: Giant Edition
  • Broforce
  • Danganronpa: Trigger Happy Havoc & Danganronpa 2
  • Angry Birds

Offices

Where Abstraction is based

1 location
  • Abstraction HQ

    Headquarters
    Deken Mandersplein 2-4, 5554 HT ValkenswaardValkenswaard, North Brabant, Netherlands

    Global headquarters and sole physical development studio facility.

Open roles

Find your next role at Abstraction

2 jobs