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ABS

Character Artist

Abstraction
Location
Eindhoven, North Brabant
Experience
Lead
Posted
Sep 28, 2026
Type
Permanent · On-site

About the role

Location

Eindhoven; Germany; Netherlands; Remote; United Kingdom

Employment Type

Full time

Location Type

Remote

Department

Art


Company Overview

Abstraction is a Dutch game co-development studio aiming to deliver cutting-edge game experiences. Specializing in technically demanding projects, they have collaborated on renowned IPs like Halo, Dune, Mass Effect, and Baldur’s Gate. With a portfolio of over 60 titles, the company partners with industry giants such as BioWare/EA, 343/Microsoft, Funcom, and Sega.


Role Overview

The Lead Character Artist will oversee the artistic vision of co-development projects from concept to final delivery. This role involves creating key assets, overseeing planning, coordination, and production delivery. As a creative contributor, the lead will execute and drive iconic visuals, collaborate with leadership across disciplines and clients, and provide high-level guidance while ensuring artistic vision is met within schedule and scope.

Impact

  • Cultivate Collaboration: Enhance team culture through active participation and open communication.
  • Ignite Innovation: Bring fresh, creative ideas that challenge conventional thinking.
  • Embody Our Values: Live core values and inspire others by example.
  • Encourage Growth: Share knowledge, fostering both individual and team development.
  • Champion Positive Change: Help steer the company towards impactful, industry-leading initiatives.

Responsibilities

  • Translate concept art and key art into high-quality, production-ready character and creature assets, including high-poly sculpts, game-ready meshes, UVs, and PBR textures.
  • Create key character assets that set the quality bar and visual benchmark for the character team.
  • Work closely with the client-side Art Director and concept artists to faithfully interpret visual direction and style, raising feasibility concerns early.
  • Work under ambiguity with a proactive, problem-solving mindset and sound artistic judgment.
  • Implement character assets in Unreal Engine, including material and shader setup, LODs, and asset configuration.
  • Guide and support the character art team through regular reviews, clear feedback, and hands-on help.
  • Collaborate with tech art, rigging, and animation to ensure assets meet technical specifications and deform well.
  • Establish and maintain character art workflows, best practices, and documentation.
  • Provide task estimates and progress updates to Production for character art deliverables.
  • Support character team recruitment, including portfolio reviews and art tests.

Knowledge & Experience

  • 7+ years of experience as a Character Artist in game development, including experience in a Lead or Senior role on shipped AAA titles.
  • Outstanding portfolio demonstrating realistic human anatomy and creature work, with a strong grasp of form, proportion, and surface detail.
  • Proven ability to take a concept from 2D to a finished, game-ready 3D asset while staying true to the original design.
  • Expert knowledge of sculpting, modelling, and texturing tools such as ZBrush, Maya, Blender or 3ds Max, and Substance 3D Painter.
  • Strong understanding of real-time character pipelines, including retopology, UVs, baking, PBR texturing, and optimisation for performance.
  • Solid experience implementing and setting up character assets in Unreal Engine.
  • Strong communication skills and the ability to give and receive constructive feedback.
  • Familiarity with Jira, Confluence, or similar tools.

Bonus Skills

  • Versatility across other styles (stylized, cartoony).
  • Ability to concept and ideate through rough sculpting and 2D techniques.
  • Knowledge of clothing, hair, and scan-based workflows (e.g., Marvellous Designer, hair cards or grooms, Wrap).

What We Offer

  • An autonomous job within a professional and informally organised company.
  • A competitive salary.
  • Room for personal development and ownership.
  • Possibility to work hybrid/onsite, or fully remote.
  • Employment contract if residing in the Netherlands, Germany, or the UK; freelancer contract for other approved countries.
  • Note: Abstraction cannot currently hire remote freelance contractors from Germany, Spain, Italy, France, or the USA.
ABS

Abstraction

Games & Interactive
Open roles
2
Founded
2007
Employees
51-200
Location
Valkenswaard, North Brabant, Netherlands