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IG7

XDev Props Intern

Insomniac Games
Location
Burbank, California
Experience
Junior
Posted
3 days ago
Type
Remote

About the role

Role Summary

Join Insomniac Games as an X-Dev Prop Artist Intern for Summer 2027 to gain hands-on experience supporting the creation of game-ready props and materials in collaboration with external art partners. Work alongside the X-Dev Props Manager, Art Director, and Lead Artists to support the development of 3D assets that meet artistic vision and technical requirements. Responsibilities include creating detailed briefs using images and text to communicate asset requirements to external vendors and reviewing their work throughout production. This internship offers practical experience in prop modeling, asset review, and external art production workflows.


What You’ll Be Doing

  • Create comprehensive briefs using images and text to communicate asset requirements to external art vendors, with guidance from the X-Dev Props Manager.
  • Review assets from external partners, including 3D Models, Textures, Materials, UVs, and provide clear, actionable feedback throughout production.
  • Support the development and optimization of props during key production stages, including high/low poly, material/textures, and final delivery phases.
  • Help guide external vendors in creating props, including hard surface assets and materials, under the direction of the X-Dev Props Manager, Art Director, and Lead Artists.
  • Collaborate with artists to ensure block-out proxy models and reference images are available for X-Dev Props work with external partners.
  • Apply art tools and best practices using Maya, Substance Painter/Designer, Zbrush, Photoshop to support asset development and review.
  • Help maintain a consistent artistic style across assets while following direction from the Art Director and Lead Artists.
  • Gain practical experience with external art production, asset optimization, and communicating technical and artistic feedback throughout game development.

What We’re Looking For

  • Technical Skills:
    • Strong skills in modeling, baking and UV layout using Maya, Max, or equivalent.
    • Strong skills in texture and material creation using Photoshop, Substance Painter, Substance Designer.
    • Experience with ZBrush.
  • Competencies:
    • Ability to review 3D assets, identify areas for improvement, and communicate clear, actionable feedback.
    • Strong written and verbal communication skills, including the ability to interpret technical information, prepare documentation, and present ideas clearly.
    • Strong organizational and time management skills, with the ability to prioritize tasks, manage multiple assignments, and meet deadlines.
    • Ability to solve practical problems, follow written and verbal instructions, and collaborate effectively with artists and external partners.
    • Foundational mathematical skills, including percentages, proportions, basic algebra, and geometry.
    • Willingness to receive direction, incorporate feedback, and work closely with a team.
  • Bonus Qualifications:
    • Experience with vehicles and weapons is a plus.

Eligibility

  • Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate.
  • Must be available for the entire 12-week internship period during one of the following cycles:
    • May 17th - August 6th
    • June 14th - September 3rd
  • Relocation assistance is available for eligible candidates.
  • Must be authorized to work for any employer in the United States and will not require work visa sponsorship from SIE now or in the future.

Compensation and Employment Details

  • Pay Rate: Fixed hourly pay rate of $36.50 USD.
  • Note: Pay rate is exclusive to the internship period and may not reflect pay following the completion of an internship.
  • Policy: SIE conducts background checks at the offer stage for all new employees, which may include criminal background checks. Personal information is processed in accordance with the Candidate Privacy Notice.
  • Environment: Hybrid working policy applies; base pay range may vary based on job-related factors including knowledge, skills, experience, and location.
IG7

Insomniac Games

Games & Interactive
Open roles
41
Founded
1994
Employees
201-500
Location
2 offices