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TRI

World Designer

Triband
Location
Copenhagen, Denmark
Experience
Senior
Posted
8 days ago
Type
Permanent · On-site

About the role

Role Overview

Design · Copenhagen · Onsite

Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.

Triband is working on our most ambitious project to date: a new systemic open-world game built around a beloved IP, with our own spin on it. A bold new direction, and we're looking for a Senior World Designer to plan, prototype, and build this world. You'll shape the big picture (the areas, how they connect, and how players find their way around) and work hands-on in the engine to bring it to life together with artists, designers, and the rest of your team.


What You'll Do Day to Day

  • Plan the world and lead its conceptualization, keeping a clear overview and vision for the whole map and for each new area before we start building it
  • Create distinct spaces, biomes, and sections of the world (grounded in the real world), working closely with the art team to make each one feel unique
  • Collaborate with artists and your team on environmental storytelling that gives each region its own identity
  • Design how players navigate the world, using landmarks and the systems behind them
  • Establish and maintain the world-creation pipeline, workflows, and hierarchy structures
  • Work with developers on the tools that help build the world, such as traffic networks
  • Gather needs from across the team and make sure they land in the right places in the world
  • Build and implement hands-on in the engine like the rest of the team

You're a Great Match If

  • You have extensive in-engine experience. We use Unity, so that's preferred, but experience with other engines works too
  • You've worked as a world or level designer on an open-world game as part of a team, and you know the common pitfalls of open-world design
  • You have a strong macro-level design approach, balancing ideas and needs from different team members to create spaces that are believable, navigable, and fun
  • You have experience establishing and maintaining detailed world and content documentation, and you like maps and spreadsheets
  • A tidy hierarchy makes you happy, and you keep the small details and the big picture in view at the same time
  • “Let’s try it out” is your favorite way to solve a problem
  • You iterate on your work and stay open to changing it as the project evolves
  • Balancing the needs of artists, designers, and programmers is a puzzle you enjoy rather than a chore

Nice to Have

  • You enjoy building moment-to-moment, concrete level design too
  • You can make people see a space before it exists, through a mood board, a rough walkthrough, or the story of a player’s first hour there
  • You have an interest in urban planning and/or architecture
  • You keep up with industry norms in open-world games
  • You're drawn to casual, family-friendly, quirky universe building and storytelling
  • You have experience prototyping mini games and activities

What Always Matters to Us at Triband

  • You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.
  • You're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.
  • You believe games are made by teams, not solo rockstars, and that good ideas can come from anyone.
  • You bring curiosity, generosity, and flexibility, along with strong opinions, especially when they come with reasoning, openness, and a willingness to actually test them.
  • You're up for experimentation, and at the same time you don't get too precious when the experience tells you you're wrong.
  • You value a positive work environment and contribute to keeping the studio a fun and supportive place.

Practicalities

  • Workplace: On-site at our cozy office in central Copenhagen.
  • Location Status: Based in the Greater Copenhagen area; we're not offering relocation for this one.
  • Working Hours: 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.
  • Working Language: English.
  • Crunch Policy: Most importantly: no crunch. People over deadlines.

We Offer

  • A shot at shaping the world of a live game played by millions
  • A tight, collaborative team where your ideas actually make it into the game
  • A playful work environment where trying the silly idea is encouraged
  • Friendly and kind colleagues who love making each other laugh as much as making games
  • A professional development budget to invest in your growth
  • Social activities like Friday bars, hobby nights, board game nights, and whatever else Tribanders turn into a tradition
  • Daily lunch at a local restaurant, with plant-based options and soft ice on Thursdays
  • Private health insurance paid by us
  • Child's first sick day on us, no questions asked
  • Endless amounts of Cocio
TRI

Triband

Games & Interactive
Open roles
8
Founded
2015
Employees
51-200
Location
Copenhagen, Denmark