About the role
Position Overview
Yellow Brick Games is seeking a Lead World Artist to drive the artistic, technical, and organizational vision of the environment team for an unannounced 3rd-person action title. The role focuses on creating benchmark-quality, fully interactive environments that integrate real-time destruction and physical player impact.
Company Profile
Founded in 2020, Yellow Brick Games is an independent studio based in Quebec City, Canada, with an office in Montreal. The studio is committed to an ethical and human approach to game development and focuses on building digital playgrounds and memorable worlds. They previously launched the fantasy action-adventure title Eternal Strands in 2025. The company is committed to diversity and does not discriminate based on protected status.
Responsibilities
- Artistic & Department Leadership: Drive the visual quality, spatial composition, and technical implementation for all environment, prop, and world-building assets across the project.
- Outsourcing & External Collaboration: Act as the primary artistic point of contact for external partner studios, providing clear briefs, style guides, feedback, and quality control for outsourced assets.
- Team Management & Growth: Lead, mentor, and serve as the go-to person for the internal environment artists, conducting 1-on-1s, establishing career pathways, and fostering a collaborative team culture.
- Pipeline & Destruction Integration: Collaborate with Tech Art and Level Design to establish and maintain modular workflows, destruction setups, and material pipelines that balance visual fidelity with reactivity.
- Cross-Discipline Alignment: Partner with Production, Level Design, and VFX to maintain clear sightlines, readable combat spaces, and accurate milestone delivery schedules.
- Performance Budgeting: Oversee visual optimization strategies to guarantee macro world-building hits performance targets without compromising visual storytelling.
- Team Planning: Ensure the directorial vision is put into practice by helping to plan its implementation, keeping work within scope and pushing for maximum efficiency, and working closely with the World & World Art directors.
Requirements
- Experience: 7+ years in game development with at least one shipped AAA or high-end AA title in a Lead or Principal Environment Artist role.
- Outsourcing Expertise: Proven track record of setting up, managing, and reviewing high-volume outsourcing pipelines with external vendor teams.
- Destruction & Technical Mastery: Solid understanding of complex environment destruction, modular assembly, and modern engine pipelines (Unreal Engine preferred).
- Leadership & Communication: Strong capability to articulate creative vision, deliver constructive artistic feedback, and manage cross-studio workflows effectively.
- Composition & Gameplay Literacy: Expert eye for spatial composition, architectural logic, lighting, and 3rd-person action camera readability.
- Location: Applicants must be based in Canada.
What We Offer
- A highly creative environment alongside passionate game developers.
- Flexible work schedule and remote/hybrid work arrangements.
- Generous and flexible vacation and sick days policy.
- Group insurance program with 24/7 access to a virtual medical clinic.
Application Instructions
Interested candidates should send a brief word of introduction along with a resume as an attachment. Please indicate the position (Lead World Artist) in the subject line.