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ELEC

VFX Intern

Electronic Arts
Location
Vancouver, British Columbia
Experience
Posted
Yesterday
Type
Contract · On-site

About the role

About Electronic Arts

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.


Role Overview

As a VFX Intern on the Apex Legends team, you will learn what it takes to create high-quality, real-time VFX for one of the world's premier live-service shooters. You will report into the VFX Director.


Responsibilities

Under the guidance of our senior artists, you will:

  • Support VFX Creation: Help create and implement real-time VFX for character, weapons, environmental elements, and seasonal content that fit the intense sci-fi aesthetic of Apex Legends.
  • Collaborate Across Disciplines: Partner with Art, Design, Animation, and Engineering to ensure your VFX support gameplay clarity and integrate smoothly into the game.
  • Learn Engine Implementation: Work directly within our game engine and proprietary tools to prototype, implement, and iterate on VFX assets.
  • Optimize and Profile: Learn to balance visual quality with performance constraints, assisting with basic performance profiling and optimization.
  • Review and Iterate: Actively participate in art reviews, gather feedback from leads, and iterate on your work to meet the studio's quality bar.

Qualifications

We are looking for an aspiring artist who is eager to learn, technically curious, and passionate about the craft of real-time VFX.

  • Academic Endeavors: Working towards a bachelor's degree in Real Time VFX, Game Art, Animation, Computer Graphics, or a related academic program.
  • Foundational Art Skills: A strong sense of aesthetics, composition, color theory, and timing as they apply to VFX.
  • Tool Familiarity: Basic hands-on experience or familiarity with relevant DCC tools (such as Maya, Houdini, Photoshop, etc.).
  • Game Engine Exposure: Some experience implementing assets or working with particle systems (like Niagara or Cascade) in game engines like Unreal Engine, Unity, or proprietary editors.
  • Collaborative Mindset: Comfort receiving feedback, iterating on your work, and working alongside artists, designers, and engineers in a collaborative environment.
  • Problem-Solving Spirit: A curious, analytical approach to troubleshooting VFX issues and working within the technology of our pipeline.
  • Passionate Gamer: A genuine passion for playing and making games, with an interest in first-person shooters and sci-fi art styles.

Additional Requirements

  • You must be available for a full-time paid internship in the summer of 2027.
  • Undergrad students will be considered who will be enrolled in an accredited degree program in the summer of 2027, slated to graduate no earlier than December 2027.
  • Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.
  • Please ensure that your graduation date is visible on your resume.

Compensation and Benefits

  • Pay Transparency - North America:
    • British Columbia (depending on location e.g. Vancouver vs. Victoria): $60,000 - $65,000 CAD
  • Pay is just one part of the overall compensation at EA.
  • Benefits Overview: EA adopts a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Packages are tailored to meet local needs and may include:
    • Healthcare coverage
    • Mental well-being support
    • Retirement savings
    • Paid time off
    • Family leaves
    • Complimentary games
    • And more

Additional Information

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment of qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

ELEC

Electronic Arts

Games & Interactive
Open roles
14
Founded
1982
Employees
10001+
Location
2 offices