About the role
Locations
- Los Angeles - Chatsworth, California, United States of America
- Madison, Wisconsin, United States of America
- Vancouver, British Columbia, Canada
Worker Type
- Regular Employee
Studio/Department
- EA Studios - Respawn
Work Model
- Hybrid
Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Respawn Entertainment was founded in 2010 with the philosophy that when talented people have creative freedom, they will make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world's leading live service franchises.
Respawn Entertainment is seeking a Senior VFX Artist to help lead the creation of high-impact real-time effects for Apex Legends. In this role, you will create and implement VFX that bring Legends, weapons, and seasonal moments to life, reporting to the Senior VFX Director and collaborating closely with Art, Design, Animation, and Engineering to raise the visual quality bar across the game. We are looking for someone with a passion for visceral, intense combat and a deep understanding of how VFX can drive player intensity, readability, and emotional impact in a fight.
Responsibilities
- Create and implement high-quality real-time VFX for legend abilities, weapons, seasonal content, and gameplay moments, with a focus on delivering effects that feel visceral, impactful, and true to the intensity of Apex combat.
- Help define and maintain the visual quality bar for VFX across seasonal updates, weapon releases, character abilities, and gameplay moments.
- Lead VFX problem-solving for complex content, including visual polish, performance constraints, and technical issues across the content pipeline.
- Collaborate closely with Art, Design, Animation, and Engineering to develop effects that support gameplay, improve clarity, and strengthen the visual identity of Apex Legends.
- Provide feedback, mentorship, and craft guidance to other VFX artists, helping raise the quality and consistency of the team’s work.
- Contribute to visual direction and help evolve Apex’s real-time VFX language, supporting production planning to ensure work is scoped and delivered effectively.
Qualifications
- 5+ years of professional experience as a real-time VFX artist in the games industry.
- Strong portfolio of shipped in-game real-time VFX work; portfolio examples that showcase bombastic, gritty combat and VFX-driven player intensity are a strong plus.
- Proficiency with relevant DCC tools such as Maya, Houdini, Photoshop, or Substance Designer, and experience implementing your own work within a game engine or proprietary toolset.
- Experience mentoring, reviewing work, or helping guide other artists, with strong communication and collaboration skills across disciplines.
- Passion for making and playing games.
- Experience creating VFX for visceral, intense combat games is a plus.
- Experience with first-person games, sci-fi art direction, or live-service seasonal content is a plus.
- Shipped AAA game credit is a plus.
Compensation and Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
Pay Ranges
- British Columbia (depending on location): $114,300 - $156,200 CAD
- California (depending on location): $127,700 - $190,600 USD
Benefits - United States
- Paid time off: 3 weeks per year to start
- Sick time: 80 hours per year
- Paid company holidays: 16 days per year
- Paid leave: 10 weeks paid time off to bond with baby
- Insurance: Medical, dental, vision, life, and disability insurance
- Retirement: 401(k)
- Additional: Certain roles may be eligible for bonus and other incentive programs
Benefits - Canada
- Vacation: 3 weeks per year to start
- Sick time: 10 days per year
- Paid parental leave: Paid top-up to EI/QPIP benefits up to 100% of base salary (12 weeks for maternity, and 4 weeks for parental/adoption leave)
- Insurance: Extended health, dental, vision, life, and disability coverage
- Retirement: Retirement plan
- Additional: Certain roles may be eligible for bonus and other incentive programs
About Electronic Arts
EA maintains a portfolio of games and experiences, locations around the world, and opportunities across the company. The company values adaptability, resilience, creativity, and curiosity. EA adopts a holistic approach to benefits programs, emphasizing physical, emotional, financial, career, and community wellness. Packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, and complimentary games.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA will consider employment of qualified applicants with criminal records in accordance with applicable law and makes workplace accommodations for qualified individuals with disabilities as required by applicable law.