About the role
Location and Work Model
- Location: Vancouver, BC · Los Angeles, CA · Madison, WI
- Work Model: Hybrid
About Respawn Entertainment
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. The studio moves fast, challenges assumptions, and constantly iterates to deliver experiences that resonate with players around the world. Every contribution matters, and collaboration is at the heart of their development process.
Role Overview
Respawn Entertainment is seeking a VFX Artist to support the Apex Legends content creation team. In this role, you will create and implement real-time effects that bring Legends, weapons, and seasonal moments to life. You will report to the Senior VFX Director and collaborate closely with Art, Design, Animation, and Engineering to deliver polished, performant VFX across the full breadth of Apex's live service. You will apply your understanding of timing, shape, motion, and color to help build the Apex universe while maintaining competitive readability.
Responsibilities
- Create and implement real-time VFX for legend abilities, weapons, seasonal content, environmental moments, and gameplay events across the Apex Legends live service.
- Elevate seasonal content drops with effects that bring energy, impact, and visual identity to new characters, weapon releases, and limited-time events.
- Coordinate with Art, Design, Animation, and Engineering throughout development to ensure VFX match the quality bar and vision for each content area.
- Solve VFX-related problems and help fix bugs, including performance and memory budget issues, as they arise across the content pipeline.
- Help improve VFX pipelines, tools, and creation techniques to support the quality and pace demands of a live service game.
Qualifications
- 2+ years of professional experience as a real-time VFX artist in the games industry.
- Demonstrable ability to create high-quality real-time VFX for games, with a portfolio of shipped in-game work.
- Proficiency with relevant DCC tools such as Maya, Houdini, Photoshop, or Substance Designer.
- Experience implementing your own work within a game engine or proprietary toolset.
- Strong cross-discipline communication and collaboration skills with a proactive approach to feedback and problem-solving.
- Passion for making and playing games.
Bonus Skills (Nice-to-haves)
- Experience with first-person or competitive multiplayer games in a live-service context.
- Shipped AAA game credit.
Compensation and Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations. Pay offered will be determined based on a number of relevant business and candidate factors (e.g., education, qualifications, certifications, experience, skills, geographic location, or business needs).
Pay Ranges
- British Columbia (depending on location): $92,900 - $129,200 CAD
- California (depending on location): $104,400 - $157,400 USD
Benefits
- United States:
- Paid time off (3 weeks per year to start)
- 80 hours per year of sick time
- 16 paid company holidays per year
- Medical, dental, and vision insurance
- Life insurance
- Disability insurance
- 401(k)
- Canada:
- Vacation (3 weeks per year to start)
- 10 days per year of sick time
- Extended health, dental, and vision coverage
- Basic life insurance