About the role
Contract Details
- Duration: 12-month contract.
- Employment Status: Temporary engagement through staffing partner, Yoh Enterprise Solutions.
Position Overview
The VFX Artist is responsible for creating visual effects to assist in gameplay, environments, and cinematics.
Essential Functions and Responsibilities
- Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
- Places visual FX across all areas of the game, including environmental, gameplay, and cinematic assets.
- Creates FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps).
- Creates FX shaders with node-based shader networks.
- Creates simple geometry and UV sets.
- Optimizes FX for framerate and memory.
- Collaborates with other development departments to ensure FX implementation is appropriate for the game engine.
- Contributes to the overall art style of the game.
- Orchestrates FX events involving layering and timing of different FX to create a believable scene.
- Demonstrates professionalism in attendance, communication, reading comprehension, receiving feedback, and working in a production setting.
- Performs other duties as assigned.
Qualifications and Skills
- Technical Proficiency:
- Intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
- Proficient in Maya, including working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
- Proficient in Photoshop for painting and editing textures.
- Proficient with node-based shader networks.
- Foundational Knowledge:
- Intermediate foundation in computer graphics fundamentals and artistic analysis.
- Knowledge of other visual effects software is a plus.
- Solid traditional arts background is a plus.
- Professional Skills:
- Good team skills and a collaborative attitude.
- Good observation skills and ability to use reference materials.
- Ability to work independently.
- Proficient animation and timing skills.
- Reasoning Ability:
- Ability to define problems, collect data, establish facts, and draw valid conclusions.
- Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables.
Compensation and Benefits
- Estimated Base Pay Range: $75 - $85 USD per hour (for Seattle-based roles; individual pay varies based on job-related factors including knowledge, skills, experience, and location).
- Benefits: Eligible for medical, dental, and vision insurance.
Additional Information
- Location: United States, Remote.
- Background Checks: Sony Interactive Entertainment conducts background checks at the offer stage for all new employees, which may include criminal background checks.