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IG7

VFX Artist

Insomniac Games
Location
Burbank, California
Experience
Mid
Posted
Sep 23, 2026
Type
Contract · Remote

About the role

Contract Details

  • Duration: 12-month contract.
  • Employment Status: Temporary engagement through staffing partner, Yoh Enterprise Solutions.

Position Overview

The VFX Artist is responsible for creating visual effects to assist in gameplay, environments, and cinematics.


Essential Functions and Responsibilities

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Places visual FX across all areas of the game, including environmental, gameplay, and cinematic assets.
  • Creates FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps).
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure FX implementation is appropriate for the game engine.
  • Contributes to the overall art style of the game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrates professionalism in attendance, communication, reading comprehension, receiving feedback, and working in a production setting.
  • Performs other duties as assigned.

Qualifications and Skills

  • Technical Proficiency:
    • Intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
    • Proficient in Maya, including working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
    • Proficient in Photoshop for painting and editing textures.
    • Proficient with node-based shader networks.
  • Foundational Knowledge:
    • Intermediate foundation in computer graphics fundamentals and artistic analysis.
    • Knowledge of other visual effects software is a plus.
    • Solid traditional arts background is a plus.
  • Professional Skills:
    • Good team skills and a collaborative attitude.
    • Good observation skills and ability to use reference materials.
    • Ability to work independently.
    • Proficient animation and timing skills.
  • Reasoning Ability:
    • Ability to define problems, collect data, establish facts, and draw valid conclusions.
    • Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables.

Compensation and Benefits

  • Estimated Base Pay Range: $75 - $85 USD per hour (for Seattle-based roles; individual pay varies based on job-related factors including knowledge, skills, experience, and location).
  • Benefits: Eligible for medical, dental, and vision insurance.

Additional Information

  • Location: United States, Remote.
  • Background Checks: Sony Interactive Entertainment conducts background checks at the offer stage for all new employees, which may include criminal background checks.
IG7

Insomniac Games

Games & Interactive
Open roles
41
Founded
1994
Employees
201-500
Location
2 offices