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RG19

UX Designer

Riot Games, Inc.
Location
Sydney, New South Wales
Experience
Senior
Posted
13 days ago
Type
Permanent · On-site

About the role

Role Overview

Riot is looking for an experienced Senior UX Designer to join the Sydney-based team and help create player-centered experiences for an Unpublished R&D Product. Responsibilities include owning the design of significant player-facing features and helping shape the product and feature vision. The role involves working across complex and often ambiguous problem spaces, partnering with designers, artists, engineers, producers, and other stakeholders to understand player needs and turn product goals into intuitive, accessible, and engaging experiences. Work spans discovery, strategy, interaction design, interface design, prototyping, and implementation. The designer will lead UX direction for features, establish alignment across disciplines, communicate design rationale, and support the team in delivering a cohesive player experience. This role reports to a Senior Design Leader supporting the R&D Game Team.


Responsibilities

  • Own UX design for significant player-facing features and systems from early discovery through implementation and iteration.
  • Lead the exploration and conceptualization of UX opportunities, helping teams clarify player problems, product goals, and success measures.
  • Define and communicate UX direction through appropriate design artifacts, including strategy and alignment frameworks, research and discovery outcomes, journey maps, flows, wireframes, mockups, prototypes, and implementation documentation.
  • Translate complex ideas into intuitive interaction and interface designs informed by player needs, usability principles, and project goals.
  • Establish and evolve UX patterns and design system contributions that improve consistency and quality across relevant game experiences.
  • Partner closely with engineering, UI, and technical teams during implementation to resolve design challenges, support prototypes, and help ensure a high-quality final experience.
  • Facilitate design reviews and communicate design decisions clearly, influencing cross-functional partners and incorporating feedback from players and development teams.
  • Collaborate with research, playtest, and analytics partners to plan evaluations, synthesize findings, and use evidence to improve the player experience.
  • Consider platform and multiplatform needs when developing solutions that support the product’s broader experience strategy.
  • Raise the quality of UX practice on the team by sharing knowledge, modelling strong collaboration, and supporting the growth of other designers.

Required Qualifications

  • 6+ years of experience as a UX, Interaction, or Product Designer working on digital products or games, or equivalent depth of experience.
  • Proven experience owning end-to-end design for complex features, systems, or products in collaboration with cross-functional teams.
  • Strong interaction and interface design skills, with proficiency in Figma for design systems, prototyping, presentation, and communicating implementation intent.
  • Experience navigating complex and ambiguous problems, creating clarity, and making sound design decisions with cross-disciplinary stakeholders.
  • Ability to articulate a compelling UX direction and influence product, design, engineering, and production partners.
  • Strong communication, facilitation, and presentation skills across design and non-design audiences.
  • A portfolio demonstrating thoughtful, player-centered design process and shipped or implemented work.

Desired Qualifications

  • BA/BS degree in Human-Computer Interaction, Graphic Design, Communication Design, or equivalent experience.
  • Experience designing for games, social platforms, or live digital services.
  • Familiarity with Unreal Engine or other game development tools for implementation and prototyping.
  • Experience with user research, usability testing, playtesting, analytics, or analyzing player feedback.
  • Experience contributing to or leading design systems, interaction patterns, or multiplatform experiences.
  • Experience working on distributed or cross-studio teams.
  • Experience mentoring designers or contributing to UX craft standards and best practices.

Perks and Benefits

  • Open paid time off policy.
  • Paid parental leave for both primary and secondary carers.
  • Flexible work schedules.
  • Co-op gaming areas.
  • Play fund to broaden and deepen knowledge of players and community.
  • Snacks provided.
  • Medical Insurance for employees and dependents.
  • Employee Assistance Program.
  • Wellness fund.
  • Donation matching of time and money to registered charities.
  • Learning and Development opportunities.

Team and Culture

Riot Games focuses on putting players first. The company prioritizes collaborative teams where unique perspectives are encouraged. The environment values craft expertise, a collaborative spirit, and decision-making that prioritizes player delight. Work involves close collaboration across cross-functional teams to create games and experiences.

RG19

Riot Games, Inc.

Games & Interactive
Open roles
92
Founded
2006
Employees
1001-5000
Location
21 offices