About the role
The Company
Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. The studio is known for Chivalry: Medieval Warfare, Chivalry 2, and No More Room in Hell 2. The team consists of approximately 100 developers dedicated to creating unique, challenging, and fun gaming experiences.
The Role
The UI/UX Designer will help build the interface experience for No More Room In Hell 2. This is a hands-on role focused on designing and implementing game UI directly in Unreal Engine. Responsibilities include creating menus, HUDs, widgets, and UI flows that are clear, responsive, and fit the game's visual identity. Candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.
Responsibilities
- Design and implement game UI, menus, HUDs, widgets, and interactive interfaces.
- Build and maintain UI directly in Unreal Engine using UMG.
- Create UI layouts, states, navigation, interactions, and transitions.
- Turn UI concepts and visual designs into functional in-game interfaces.
- Work closely with UI programmers to integrate visual assets into the game.
- Collaborate with game designers and programmers to define and implement UI requirements.
- Prototype UI quickly in Unreal and iterate based on playtesting and feedback.
- Maintain consistency across the game's different UI systems and screens.
- Help define reusable UI patterns and components.
- Ensure UI is responsive, readable, and intuitive during gameplay.
- Support UI implementation from prototype through to final polish and live updates.
Requirements
- Professional experience as a UI Designer in the games industry.
- Strong understanding of game UI design and visual hierarchy.
- Hands-on experience creating and implementing UI in Unreal Engine.
- Strong knowledge of UMG (Unreal Motion Graphics).
- Comfortable working directly in the Unreal Editor.
- Experience building menus, HUDs, widgets, and interactive UI flows.
- Ability to work with UI art assets and integrate them into functional interfaces.
- Understanding of basic UX principles, particularly around navigation, menus, and player flows.
- Experience working on live games and iterating UI based on player needs and feedback.
- Comfortable collaborating with programmers, designers, and artists.
- Strong attention to detail and a good eye for polish.
- Experience shipping and maintaining UI systems on a live game.
Bonus Skills
- Familiarity with Unreal Blueprints and basic scripting.
- Experience prototyping UI/UX directly in-engine.
- Understanding of accessibility and usability best practices.
- Knowledge of UI animation and motion design.
- Experience collaborating closely with gameplay programmers and technical designers.
Benefits & Perks
- 6.5 weeks paid vacation.
- Eligible for Employee Stock Options Plan.
- Flexible schedule and work location, with choice of remote, hybrid, or on-site.
- Healthcare & benefits plan for employees and their families.
- 100% parental leave top-up for 16 weeks for Canadian employees.
Compensation
- Annual salary range: $90,000 - $130,000.
- The range represents candidates across a wide range of skills and experience. Increased salaries may be achievable for those with mastery and deep industry knowledge over time. Offers are based on unique experience and alignment to team needs.
Recruitment Process
- No artificial intelligence is used to automatically screen, assess, or select applicants.
- Decisions are made by human reviewers.
- Interview recording, transcription, and summarizing tools may be used with candidate approval.