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VOO

UI/UX Artist

Voodoo
Location
Paris, Île-de-France
Experience
Mid
Posted
17 days ago
Type
Permanent · Remote

About the role

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. The portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.


Team

The Gaming team is made up of hybrid-casual, casual and mid-core experts. The 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst the 'Live' games team focuses on delivering higher engagement on existing and successful games.

This is an opportunity to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. The role offers autonomy, a strong impact on ideation, and the chance to reach hundreds of millions of players by taking an innovative approach to gameplay ideas and features.


Role

The UI/UX Artist will be core to the company by contributing daily to important decisions with a multidisciplinary team. Responsibilities include:

  • Support the Art director in the ideation and execution of the game’s vision.
  • Develop and optimize UX flows of new and existing features.
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
  • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
  • Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
  • Iterate quickly based on team feedback and live user data.
  • Propose creative ideas to boost player engagement and improve the user experience.
  • Nice to have: Experience designing and implementing high-quality, scalable UI systems in Unity.

Profile

  • Experience: 3–5 years of UI art experience in mobile games.
  • Tools:
    • Proficient in Figma and Photoshop.
    • Comfortable handling the implementation of UI and assets into Unity.
    • Comfortable using AI tools to accelerate prototyping and asset creation.
  • Skills:
    • Experience building and maintaining UX/UI framework libraries within a game project.
    • Proactive mindset: able to identify product needs, source references, and drive solutions independently.
    • Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail.
    • Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.
    • Ability to work independently in a small team, organize own work, and move features forward without heavy process.
    • Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.
    • Strong collaboration and communication skills.
    • Passion for mobile games.
  • Nice to have: Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.

Benefits

  • Best-in-class compensation.
  • Other benefits according to the country of residence.

Additional Details

  • Location: Paris (Remote).
  • Employment Type: Full time.
  • Department: Gaming.
VOO

Voodoo

Games & Interactive
Open roles
34
Founded
2013
Employees
501-1000
Location
6 offices