About the role
Responsibilities
- Design and implement UI for games, working closely with designers, developers, artists, and other disciplines to turn ideas into player experiences.
- Own the UI process from early concepts and wireframes through to testing and improvement.
- Design UI for new features and game systems, including wireframes, mockups, and interaction patterns.
- Implement designs into Unity using UI Toolkit, turning them into polished, functional experiences.
- Playtest and evaluate work regularly, gathering feedback to improve player experience.
- Contribute to the discipline by establishing best practices, creating useful workflows, and maintaining consistency across the game.
- Influence the direction of the UI while balancing design principles with practical production realities.
Qualifications and Experience
- Professional experience designing UI for games, including mobile and touch interfaces.
- Experience working on at least one game in a free-to-play, midcore, turn-based strategy, live-operated, or external IP environment.
- Experience implementing UI in Unity.
- Proficiency with tools such as Figma, Google Suite, and Adobe Suite.
- Experience with version control systems such as GitHub.
- Strong understanding of common mobile game UI/UX design patterns and best practices.
- Ability to balance design, technical constraints, and production needs.
Preferred Skills
- Experience with Unity UI Toolkit.
Working Conditions and Environment
- Studio Location: Stockholm (Södermalm).
- Working Model: Hybrid.
- Office Schedule: Required to be in the office on Tuesdays and Fridays to support collaboration and social interaction; other days are flexible.
- Culture: Values kindness, collaboration, curiosity, and self-leadership.
- Structure: Work in small teams where individuals are trusted to take ownership, share ideas openly, and contribute beyond their discipline.
- Company Language: English.
- Diversity: The company embraces diversity in both their game worlds and the workplace.
- Support: The company provides necessary setup and tools for productive work.
About Snowprint Studios
- Company founded in 2015.
- Team size: 50+ coworkers.
- Focus: Creating great games while maintaining a sustainable work-life balance.
- Portfolio: Legends of Solgard, Rivengard, and Warhammer 40,000: Tacticus.