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BBF2

Texture Artist

Brown Bag Films
ContractRemote
Location
Dublin, County Dublin
Experience
Mid
Posted
Posted 22 days ago
Medium
3D & CGI Animation Studio
Department
Texture & Surfacing Artist
Type
Contract
Skills Required
Substance PainterPhotoshopMaya
About the Role

Job Details

  • Vacancy Name: Texturing Artist
  • Function: CG
  • Office Location: Dublin
  • Business: Brown Bag
  • Type of Position: Full-time Contract (8 weeks)
  • Salary: 39,000.00 - 41,327.21
  • Open to EU Candidates Only: Yes

Company Overview

At Brown Bag Films, our motto is simple: “We Love Animation™.” We put our artists at the heart of everything we do. As one of the most creatively driven animation studios, we are passionate about creating high-quality, engaging content for kids and families everywhere.


Job Description

We are currently looking for a Texturing Artist to join our talented team here at our Dublin studio. The successful candidate will create high-quality textures and shaders that meet the artistic and narrative goals set by the Art Director, while adhering to technical specifications and project constraints.

Working Conditions:

  • This is a Fixed-Term, 8 week contract based in Dublin.
  • Our studio operates on a hybrid model, with a minimum of two days per week required in the studio.
  • The successful candidate must have the right to work in Ireland for the duration of the contract.

Key Responsibilities

  • Create textures and shaders for characters, props, environments, and other assets using tools such as Unreal Engine, Maya, and Substance Painter.
  • Interpret visual direction and ensure technical accuracy through close collaboration with Art Directors, CG Supervisors, and Production.
  • Work with Lighting and Compositing teams to ensure shaders meet the final look requirements.
  • Perform technical approvals on internally and externally produced assets.
  • Monitor and log time spent on tasks and escalate issues promptly.
  • Review your own work and participate in dailies to critique the work of the wider team (including overseas).
  • Troubleshoot and resolve artistic and technical issues related to surfacing.
  • Collaborate with technical teams to ensure optimized rendering performance.
  • Stay current on industry tools, workflows, and best practices.

Key Requirements

Knowledge

  • Working knowledge of texture and shading creation and the CG pipeline.

Experience

  • Experience as a Texture Artist in broadcast, feature film, or comparable quality game work.

Technical Skills

  • Proficient in Substance Painter and Photoshop.
  • Strong UV mapping skills in Maya.
  • Good understanding of shader/texture optimization.
BBF2
About the Studio
Brown Bag Films
3D & CGI Animation Studio
Location
3 offices
Employees
501-1000 employees
Founded
Founded 1994